Showing posts with label Multi body part. Show all posts
Showing posts with label Multi body part. Show all posts

Saturday, January 21, 2017

Drill Machine (Volume-1)—Solid Edge ST9 Tutorial

Drill Machine_1

Drill Machine_2

Serial No. 23-A.

Drill Machine (Volume-1)—Solid Edge ST9 Tutorial

(Rest of the design of the model is completed in Volume-2)

In this Solid Edge Tutorial we will describe how to build the model ‘Drill Machine’. It is a Part and Assembly modelling tutorial. This assembly consist 1 Assembly and 22 part files (Drill Machine frame (Multi Body part) Spindle, Drill chuck, Gear, Pinion, Gear hub, Washer, Handle etc.) that are positioned according to design intent by using Assembly Constraints. This tutorial will give you a good practice of applying constraints in an assembly and give you an idea of Drill Machine mechanism.

How to construct the part ‘Drill Machine Frame’ (Multi body part). After creating the frame convert all multi body parts into a single solid body with the help of ‘Union’ command.

It will cover the following topics.

........................................................................................................

• Creating 2D Sketches on different Planes.

• Use the sketch constraints that are applied on during sketch creation.

• Use features command such as Revolved, Extrude, Cut, Subtract, Intersection, Union, Add Body, Normal Cutout, Helical Cutout etc.

• Use the ‘Add Body’ command to create multiple bodies in a single part file (‘Drill Machine Frame’).

• Use the ‘Revolve’ command with different options.

• How to create a realistic thread in our model Spindle and Part1 (UNF Screw External &Internal Thread Profile) by sweeping a cross section along a helical path by using ‘Helical Cutout’ command.

• How to apply knurl image on the face of the model with the help of ‘Styles’ tool.

• How to change the color of the model by using ‘Part Painter’ tool.

• Use assembly commands such as Flash Fit, Axial Align mate, Connect mate, Mate/Planar Align command etc.

• How to mate the parts by using ‘Flash Fit’ command in the assembly.

• How to mating between the vertex point of gear and pinion by using ‘Connect Mate’ command.

• How to create gear relationship between gear and pinion by using ‘Gear’ mate command and how to define the number of teeth of the gear and pinion (15/56) to define the gear interaction.

• How to lock the rotation of the component by using ‘Lock Rotation’ option in ‘Flash Fit’ command in the assembly.

• How to flip the component by using ‘Flip Side’ option in ‘Flash Fit’ command in the assembly.

• How to rotate and moving part by using ‘Drag Component’ command.

• How to insert component into the assembly using drag and drop from parts library by using ‘Insert Component’ command.

• Use ‘Show/Hide Component’ option in the assembly to mate the components more easily.

• How to hide all components except the selected components by using ‘Isolate’ command in the assembly.

 

download-Link

 

Click the following link to get the model file: - http://bit.ly/2LWL8BP

Drill Machine (Volume-2)—Solid Edge ST9 Tutorial

Drill Machine_1

Drill Machine_2

Serial No. 23-B.

Drill Machine (Volume-2)—Solid Edge ST9 Tutorial

(Starting design of the model is created in Volume -1)

In this Solid Edge Tutorial we will describe how to build the model ‘Drill Machine’. It is a Part and Assembly modelling tutorial. This assembly consist 1 Assembly and 22 part files (Drill Machine frame (Multi Body part) Spindle, Drill chuck, Gear, Pinion, Gear hub, Washer, Handle etc.) that are positioned according to design intent by using Assembly Constraints. This tutorial will give you a good practice of applying constraints in an assembly and give you an idea of Drill Machine mechanism.

How to construct the part ‘Drill Machine Frame’ (Multi body part). After creating the frame convert all multi body parts into a single solid body with the help of ‘Union’ command.

It will cover the following topics.

........................................................................................................

• Creating 2D Sketches on different Planes.

• Use the sketch constraints that are applied on during sketch creation.

• Use features command such as Revolved, Extrude, Cut, Subtract, Intersection, Union, Add Body, Normal Cutout, Helical Cutout etc.

• Use the ‘Add Body’ command to create multiple bodies in a single part file (‘Drill Machine Frame’).

• Use the ‘Revolve’ command with different options.

• How to create a realistic thread in our model Spindle and Part1 (UNF Screw External &Internal Thread Profile) by sweeping a cross section along a helical path by using ‘Helical Cutout’ command.

• How to apply knurl image on the face of the model with the help of ‘Styles’ tool.

• How to change the color of the model by using ‘Part Painter’ tool.

• Use assembly commands such as Flash Fit, Axial Align mate, Connect mate, Mate/Planar Align command etc.

• How to mate the parts by using ‘Flash Fit’ command in the assembly.

• How to mating between the vertex point of gear and pinion by using ‘Connect Mate’ command.

• How to create gear relationship between gear and pinion by using ‘Gear’ mate command and how to define the number of teeth of the gear and pinion (15/56) to define the gear interaction.

• How to lock the rotation of the component by using ‘Lock Rotation’ option in ‘Flash Fit’ command in the assembly.

• How to flip the component by using ‘Flip Side’ option in ‘Flash Fit’ command in the assembly.

• How to rotate and moving part by using ‘Drag Component’ command.

• How to insert component into the assembly using drag and drop from parts library by using ‘Insert Component’ command.

• Use ‘Show/Hide Component’ option in the assembly to mate the components more easily.

• How to hide all components except the selected components by using ‘Isolate’ command in the assembly.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2LWL8BP

Monday, May 16, 2011

Computer Mouse (Autodesk Inventor 2012)

Computer Mouse_1
Computer Mouse_2

Serial No. 24

Computer Mouse (Autodesk Inventor 2012)
In this part/assembly modeling tutorial of Autodesk Inventor we will create a model named ‘Computer Mouse’which is quite similar to Wacom Intuos 2 Mouse. The assembly of this model is created using five components. Following exploded view of the model shows it clearly.

Exploded View of the Computer Mouse
First part is quite simple after some basic sketching we will start our work using Extruded tool with a taper angle command. Then two extruded cut feature will be applied to complete the component.

First component of Computer Mouse with Autodesk Inventor
  Then the first component will be placed in the assembly and the next component will be created in the context of first part. Later some sketches will be created on different planes and a Loft feature will be used to form a sold. Then a Shell feature will be applied to hollow the part. Some user defined work planes will be created to be used as trimming and splitting tool. At this stage we will save a copy of  the current part using Make Part command. This section of the tutorial displays the application of Split tool in a very professional manner . Later some Surfaces will also be created to be used as Trimming tool in the aforesaid feature. In the end all the remaining bodies will be combined. Again some Extruded Cut feature will be applied to create holes for side buttons.

Second component of the assembly of computer mouse
Next we will place the previously saved part in the assembly and modify it according to our design. Same type of Trim feature and other solid modeling tools will be applied to complete the model.
Third component of the assembly of computer mouse

The remaining components are quite common and I think there is no need to discuss them right now. Just watch everything in action, the video is available below.



download-Link 
Click the following link to get the model file: -http://bit.ly/2n2CjMJ