Showing posts with label Hole Tool. Show all posts
Showing posts with label Hole Tool. Show all posts

Saturday, February 18, 2017

Chuck and Key || Autodesk Inventor Tutorial

Chuck and Key
In this Autodesk Inventor Tutorial we will create a Chuck and Key Assembly. First we will create Chuck and Key parts and then assemble it. So viewers will learn following Part and Assembly Modelling topics:--
Part Modelling
1. Creating new model file.
2. Basic Sketching
3. Extrude Tool
4. Revolve Tool
5. Sweep Tool
6. Extend Surface
7. Trim Surface
8. Stitch Surface
9. Circular Pattern Tool
10. Combine Tool
11. Hole Tool
Assembly Modelling
1. Creating new assembly file with specified units.
2. Adding components in assembly.
3. Applying Assembly Constraints to properly position parts.


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Visit the following link to get the model file…
http://bit.ly/2JC2wdu



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Sunday, September 27, 2015

Autodesk Inventor Beginners Tutorial || Piston

Piston (YouTube Icon)

In this Autodesk Inventor tutorial we will learn about the basic techniques that will give a beginner, a quick start up knowledge of the software by developing a head of the ‘Piston’ model.

In creation process of the model we will learn about overall interface of the software, creating and using View Representation, Creating Basic 2D sketches, using Cylinder Tool, Extrude Tool, Fillet Tool, Mirror Tool, Hole Tool, Revolve Tool, Rectangular Pattern Tool, creating user defined Work Planes etc.

Transcription

Home Page Description

  1. When we open the software first of all the home window is active.
  2. From here we can start a new file. Which can be Part, Assembly, Drawing or Presentation file.
  3. Starting the new file opens an English Template file.
  4. From here Projects can be selected be selected. Currently Default project is selected. Project determines where the files will be saved on your hardware by default.
  5. The Recent Documents shows the files on which you worked previously.

Starting a New File

  1. Start a new Part file with a Metric Template.
  2. All the file related information is mentioned here.

Software Interface Description

  1. The Software window is open in front of us and we will discuss the interface of the software in brief.
  2. This is called Title Bar and here the name of the software and the file currently open is displayed.
  3. This is called Application button by clicking it we will be able to see the option for creating and using the files.
  4. You can say basic file operation function are available here.
  5. Here also the recently used file are displayed.
  6. This is called Quick Access Toolbar where frequently used operations can be found. Here also you can add additional items according to your preference.
  7. These are tabs where different types of tools are grouped.
  8. For an example in this 3D modeling Tab most frequently used features and operation like,2D or 3D sketch, Extrude, Revolve, Sweep Loft, Fillet, Holes etc. are available…
  9. In the same way there are other tabs like sketching, Inspect, Tools, Manage View Environment, etc. that are used time to time and other tabs that are automatically active when we use specific operations.
  10. In the tab specified tools are grouped in the panels. In these panels where you see an arrow click it to expand it to find additional tools.
  11. There are additional panel which can be added also.
  12. This is the Help and command Search box form where you can search for help online/offline and specified tool location in the software.
  13. This is View Cube which manipulate the view of the model so that you can rotate your design and position it based on the standard views.
  14. This is Navigation Bar which offers tools like Full Navigation Wheel, Pan, Zoom, Free Orbit, Look at tools and additionally you can add more tools.
  15. The center area is called design window where sketches and 3D model is displayed.
  16. This place is called Status Bar which provides useful help related to the activities performed in the software.
  17. Here is our Browser Bar which contains name of the active file, origin folders, Representations and part features modeling history.

Detailed Part Modeling Steps

  1. Add an additional Panel named Primitives if it is not present.
  2. Activate Cylinder Tool.
  3. Select the XZ plane to draw a sketch.
  4. Draw a sketch coincident with the origin along with dimension displayed.
  5. Extrude Tool is active so in its dialogue box fill the distance value and execute the command.
  6. Change the colour of the model as per your wish by using Appearance Browser.
  7. Adjust the lightning setting of the file.
  8. Here we are importing and using a previously saved setting of lightning to save the time.
  9. Save the file with the name ‘Piston’.
  10. Now create new View Representation.
  11. Activate the Half Section View Command along YZ Plane.
  12. Switch between to Master View and View1 representations quite a few times to feel the difference. By creating a new View Representation we have saved two view setting that can be changed at any moment at our convenience.
  13. Again activate Cylinder Tool and select the XZ plane to draw a sketch.
  14. Activate Wireframe Mode.
  15. Draw a sketch as displayed along with dimension displayed.
  16. Extrude Tool is active and cut option is selected by default so fill the cut distance value and execute the command.
  17. Change the View Style to Shaded with Hidden Edges.
  18. By doing so internal wall edge is displayed in shaded mode also.
  19. Activate the View1 to display the internal view of the model.
  20. Activate the Fillet Tool.
  21. Edge Fillet type is active by default.
  22. Next fill the Radius Value.
  23. Select the following edge of the model as displayed and execute the command.
  24. Activate the Master view representation and watch the full model.
  25. Now activate the Shaded with Edges Visual Style to turn off the display of the hidden edges of the model.
  26. Switch to View1 representation and activate Offset from Plane to create a new user defiled Work Plane.
  27. Select the YZ Plane and fill the offset length as displayed.
  28. Specify a new name ‘Pin_Pln’ to the newly created Work Plane.
  29. Create a new sketch over YZ Plane.
  30. Take the project of Pin_Pln and XY plane in the sketch and convert them into Construction Geometry and Centerline in that order.
  31. Draw the sketch as displayed by using Line tool.
  32. Apply dimensions as shown here.
  33. Apply fillet between the lines along with dimensions shown.
  34. Duplicate the drawn sketch on the other side by using Mirror Tool.
  35. The sketch is complete so exit from the sketching mode.
  36. Activate the Extrude command and select the both closed sketch profile.
  37. In the Extents field select ‘All’ option and Extrude direction will be symmetric.
  38. Click ok to execute the command.
  39. Check the view of the model in Master view representation.
  40. Switch back to View1 representation and create a new sketch over YZ Plane.
  41. Activate Project Cut Edges command to project the model edges intersecting the active sketch plane into the sketch.
  42. Convert the projected sketch into construction geometry.
  43. Activate the Offset Tool and deactivate the Loop Select option if active from the right click context menu.
  44. Select these lines and execute the command as shown.
  45. Apply following constraints and dimensions as displayed.
  46. Create a Centerline in the sketch by projecting XY plane.
  47. Duplicate the sketch to the other side by using Mirror Tool as displayed.
  48. The sketch is complete so exit from the sketching mode.
  49. Activate the Extrude Tool and select both the closed sketched profile.
  50. Apply the Cut option and others settings in the extrude dialogue box as displayed.
  51. Execute the command.
  52. Observe the resulting model.
  53. Lock the View1 representation and create a new View Representation.
  54. End the currently active Half Section View and activate a new Half Section View along XY plane.
  55. Switch between all three view representations and watch the different look of the model camera positons.
  56. Rotate the view of the model and create a new sketch on XY plane.
  57. Create a sketch as displayed in the same manner as done previously.
  58. The sketch is complete so exit from the sketching mode.
  59. Create an Extrude feature on the basis of currently created closed sketch profile which joins the two sides of the model.
  60. Deactivate the Half Section View to observe the resulting feature.
  61. Reactivate Half Section View along XY plane and open the visibility of last drawn sketch profile to reuse it.
  62. On the basis of this sketch profile create another Extrude feature to remove material form the model as displayed.
  63. Now close the visibility of the Sketch5 and switch to the Master View Representation.
  64. Create a new sketch over following face of the model as displayed.
  65. On the basis of this sketch create an Extrude Feature.
  66. Activate the Mirror tool and duplicate the currently created Extrude feature to the other side of the model along XY plane.
  67. Activate Hole Tool.
  68. In the Hole dialogue box under Placement Field select Concentric option.
  69. Next define the placement plane of the Hole by selecting it.
  70. Select the circular edge to define the Concentric Reference.
  71. The Hole type is selected Simple Hole and Drilled by default.
  72. Fill the diameter of the hole, check Through All option is selected in termination field and execute the command.
  73. In Navigation Bar add previous view command if it is not present, this command is quite useful option.
  74. Activate Fillet Tool and apply the fillet along with dimension over following edges.
  75. Follow the same sequence in selecting the edges to get the required result.
  76. Rotate the view of the model and create a sketch over YZ plane.
  77. Create a sketch as displayed after activating Slice command.
  78. Activate Revolve Tool, you can see the Profile and Axis is automatic selected so activate Cut option and execute the command.
  79. Change the view of the model and activate Rectangular Tool.
  80. Select the Revolve feature from the Browser Bar.
  81. Select Y axis to define the direction for the pattern.
  82. Fill the no. of parts to be patterned in the column count box and in column spacing input box fill the spacing between the parts, next hit enter to execute the command.
  83. Create a sketch over top face of the model and apply an Extrude feature to remove material form the model.

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Get the finished model file by visiting the following link:- http://bit.ly/2r9mJAV

Sunday, September 28, 2014

Chassis for Automatic Voltage Regulator by Sheet Metal (SolidWorks 2014 Tutorial)

Chassis for Automatic Voltage Regulator by Sheet Metal

Serial No. 17

Chassis for Automatic Voltage Regulator by Sheet Metal (SolidWorks 2014 Tutorial)


Inside this video, viewers will watch full detailed process of creating this model through SolidWorks Sheet Metal design functionality.

download-Link


Click the following link to get the model file: - http://bit.ly/2nIgKBQ

Thursday, April 24, 2014

Thread Cutting in Bolt & Nut-Autodesk Inventor 2013 (with caption and audio narration)

Thread Cutting in Bolt

Thread Cutting in Nut

Serial No. 205

Thread Cutting in Bolt & Nut-Autodesk Inventor 2013 (with caption and audio narration)

In this video tutorial we will show how to create a thread on a nut and bolt by using a thread profile and applying the coil tool in Autodesk Inventor. In our previous video we displayed how to create a sketch profile of a Unified and American screw (internal). We will utilize the same sketch profile here.

 

download-Link



Click the following link to get the model file: - http://bit.ly/2nI85Pq


 

 Transcription of Video

  1. Open the file of Bolt.
  2. Start a new sketch on YZ plane of the part.
  3. Activate the Slice Graphics Command.
  4. This will slice away the portion of the model temporarily that hides the plane on which we want to sketch.
  5. Take the project of the model by activating the Project Cut Edges tool and convert them to the construction geometry.
  6. Now draw a rectangle as shown and apply a construction override on it.
  7. Open the file named Unified and American screw external thread.
  8. Select the sketch profile drawn in the file and copy it as displayed.
  9. Switch back to the Bolt file and paste it on the sketch.
  10. Add a line to close this profile.
  11. Rotate this profile 90° in a clockwise direction by utilizing the Rotate Tool.
  12. Pick up the Move tool and place the profile on a new location.
  13. Snap it to this point of rectangle.
  14. Finish the sketch and activate the coil tool, it will automatically select the thread profile.
  15. Next define the Z axis of the model as the Axis for the thread cutting.
  16. Switch to Coil Tab of the tool dialogue box and set the type of the coil to Pitch and Height.
  17. Fill the values in the Pitch and Height input boxes.
  18. Switch back to the Coil Shape Tab and Select the Operation Type to Cut.
  19. Click Ok to execute the command.
  20. Start a new sketch over YZ Plane.
  21. Take the project of the constructed part and take the measurement between the two threads to check the pitch created by coil tool.
  22. Exit from the sketch and close its visibility from the browser bar.
  23. Save the file and close it.
  24. Open the file of Nut.
  25. Start a new sketch over the back face of the model.
  26. Select the projected centre point of the model and convert it to centre point.
  27. Exit the sketch and activate the hole tool.
  28. It will automatically select the placement point of the hole because we applied a centre point override over the projected centre point of the part in our previous sketch.
  29. Set the type of the hole to Tapped Hole.
  30. Define the setting of the hole as displayed and execute the command.
  31. Check the diameter of the hole by utilizing the measure tool.
  32. Now select the hole feature in the browse and edit it.
  33. Set the type of the hole to simple hole and execute the command.
  34. Activate the chamfer tool.
  35. Set the type of the chamfer to distance and angle.
  36. First select the back face from which the chamfer is angled and then select this edge of the hole.
  37. Fill the values in distance input box and leave the default angle value unchanged.
  38. Click Ok to execute the command.
  39. Start a new sketch over YZ Plane.
  40. Activate the slice graphics command and the project of the model edges.
  41. Convert all the lines into construction line.
  42. Open the file named Unified and American screw external thread.
  43. Select the sketch profile drawn in the file and copy it as displayed.
  44. Switch back to the Nut file and paste it into the sketch.
  45. Add a line to close this profile.
  46. Rotate this profile 90° in a clockwise direction by utilizing the Rotate Tool.
  47. Now draw a rectangle as shown and apply a construction override on it.
  48. Pick up the Move tool and place the profile on a new location.
  49. Measure the length of the Nut.
  50. Activate the coil tool from the right click context menu, it will automatically select the thread profile.
  51. Next define the Z axis of the model as the Axis for the thread cutting.
  52. Switch to Coil Tab of the tool dialogue box and set the type of the coil to Pitch and Height.
  53. Fill the values in the Pitch and Height input boxes.
  54. Switch back to the Coil Shape Tab and Select the Operation Type to Cut. Next execute the command.
  55. Start a new sketch over YZ Plane.
  56. Take the project of the constructed part and take the measurement between the two threads to check the pitch created by coil tool.
  57. Exit from the sketch and close its visibility from the browser bar.
  58. Save the file.