In this Autodesk Inventor Tutorial, we will create a model of Crankshaft. While creating this model we will learn how we can modify a set of features without disturbing others in a part file. To do so we will create a multi-body part which means more than one solid will be created. Then we will rotate a solid using move tool. Addition to this application of various 2D sketching, Extrude, Fillet, Mirror and Rectangular Pattern Tool is also displayed in the video.
…………………………………………………………………………………………………. The model designing concept is taken from videos available on YouTube. ……………………………………………………………………………………………………..
Basic tutorials on Autodesk Inventor by us:—(YouTube Playlist of more than 15 videos.)
Detailed tutorials on Autodesk Inventor by us:—(YouTube Playlist of more than 150 videos.)
Hope all of you enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to Subscribe us to get latest updates about our new uploads.
Dear Viewers if you like our work and wanted to support us, to keep continuing the good work, then become a patron of ours at ‘Patreon’ site. Patreon is a simple way for you to contribute to the creator’s work every month/ every time they release their new work and get rewards in return. Please visit the following link to know all about our work and what we are offering as a reward to our patrons…
In this video, viewers will learn basic techniques of the Solid Edge ST9 by creating the head of a ‘Piston’. We will use the ordered modelling approach in creating this part.
While creating this model will learn the following topics/tools of the software:--
Using the interface of the software.
Creating a new part file on the basis of ISO Metric Template.
Creating Basic 2D sketches.
Application of Drawing, Geometric relationship and various Dimension Tools (especially way to apply diameter dimension using Symmetric Diameter tool) of sketching environment.
Extrude Tool.
Changing the colour of part using Part Painter.
Setting up of lightning and saving them as View Style in the software by using View Overrides command.
Creating section Views.
Cut Tool.
Round Tool.
Creating Planes.
Mirror Tool.
Hole Tool.
Revolved Cut Tool.
Pattern Tool.
Addition to this there many more things that can be understood by watching the video.
Note:-- ………………..
To understand the video easily, focus over places where we have paused our mouse. This is done so as the viewers can easily read the tooltips generated by the software and understand what is being done and why.
Hope all of you will enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to subscribe us to get latest updates about our new uploads.
In this Autodesk Inventor Tutorial we will create a Chuck and Key Assembly. First we will create Chuck and Key parts and then assemble it. So viewers will learn following Part and Assembly Modelling topics:-- Part Modelling 1. Creating new model file. 2. Basic Sketching 3. Extrude Tool 4. Revolve Tool 5. Sweep Tool 6. Extend Surface 7. Trim Surface 8. Stitch Surface 9. Circular Pattern Tool 10. Combine Tool 11. Hole Tool Assembly Modelling 1. Creating new assembly file with specified units. 2. Adding components in assembly. 3. Applying Assembly Constraints to properly position parts.
................................................... Visit the following link to watch basic tutorial on Autodesk Inventor by us https://www.youtube.com/playlist?list=PLb-IhKRMYSERYpB48aY-sZ10fN6CfXIL4 ......................................................................... To watch detailed tutorials on the same software visit the following link https://www.youtube.com/playlist?list=PL74BDF7431ED13443 .......................................................................................... Hope all of you will enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to subscribe us to get latest updates about our new uploads. http://www.youtube.com/user/nisheethsorjm?sub_confirmation=1
In this Autodesk Inventor tutorial we will create a model named ‘Ball Valve’. Its internal components are created up to a moderate level.
This tutorial will give intermediate level user a good practice of Extrude Tool along with Revolve Tool, Fillet Tool, Chamfer Tool, Thread Tool and 2D sketching on different planes.
In this Creo Parametric tutorial, we will create the models of Pipe Fittings named Nipple, Socket, Elbow, Tee and Three Way Elbow.
This tutorial will give the intermediate-level user a good practice of Helical Sweep Tool along with Sweep Tool, Pattern/Geometry Pattern Tool, Extrude Tool, Shell Tool, Chamfer Tool, Mirror Tool, Creating Cross Sections and many 2D sketching techniques. .
Visit the following link to find the files required to complete the tutorial along with finished model file:-- http://bit.ly/2N8AxTy
In this Creo Parametric tutorial, we will create a model named ‘Ball Valve’. Its internal components are created up to a moderate level.
This tutorial will give an intermediate-level user a good practice of Extrude Tool along with Revolve Tool, Round Tool, Chamfer Tool, Cosmetic Thread Tool and 2D sketching on different planes.
In this Creo Parametric tutorial, we will learn about the basic techniques that will give a beginner quick start-up knowledge of the software by developing a ‘Fork’ model. The model is the part of a Scooter Assembly.
The video demonstrates utilization of Extrude Tool, Shell Tool, Sweep Tool, Boundary Blend Tool, Mirror Tool, Round and Chamfer Tool along with basic 2D sketching.
In this Creo Parametric tutorial, we will learn about the basic techniques that will give a beginner quick start-up knowledge of the software by developing a ‘Tire’ model. The model is the part of a Scooter Assembly.
Two different approaches are demonstrated to develop this model, one by using Extrude Tool and another by using Revolve Tool.
In this Creo Parametric tutorial, we will learn about the basic techniques that will give a beginner quick start-up knowledge of the software by developing a ‘Wheel’ model. The model is the part of a Scooter Assembly.
The video demonstrates utilization of Extrude Tool, Revolve Tool, Circular Pattern Tool, Mirror Tool and changing Material type along with basic 2D sketching.
In this Autodesk Inventor tutorial we will learn about the basic techniques that will give a beginner, a quick start up knowledge of the software by developing a head of the ‘Piston’ model.
In creation process of the model we will learn about overall interface of the software, creating and using View Representation, Creating Basic 2D sketches, using Cylinder Tool, Extrude Tool, Fillet Tool, Mirror Tool, Hole Tool, Revolve Tool, Rectangular Pattern Tool, creating user defined Work Planes etc.
Transcription
Home Page Description
When we open the software first of all the home window is active.
From here we can start a new file. Which can be Part, Assembly, Drawing or Presentation file.
Starting the new file opens an English Template file.
From here Projects can be selected be selected. Currently Default project is selected. Project determines where the files will be saved on your hardware by default.
The Recent Documents shows the files on which you worked previously.
Starting a New File
Start a new Part file with a Metric Template.
All the file related information is mentioned here.
Software Interface Description
The Software window is open in front of us and we will discuss the interface of the software in brief.
This is called Title Bar and here the name of the software and the file currently open is displayed.
This is called Application button by clicking it we will be able to see the option for creating and using the files.
You can say basic file operation function are available here.
Here also the recently used file are displayed.
This is called Quick Access Toolbar where frequently used operations can be found. Here also you can add additional items according to your preference.
These are tabs where different types of tools are grouped.
For an example in this 3D modeling Tab most frequently used features and operation like,2D or 3D sketch, Extrude, Revolve, Sweep Loft, Fillet, Holes etc. are available…
In the same way there are other tabs like sketching, Inspect, Tools, Manage View Environment, etc. that are used time to time and other tabs that are automatically active when we use specific operations.
In the tab specified tools are grouped in the panels. In these panels where you see an arrow click it to expand it to find additional tools.
There are additional panel which can be added also.
This is the Help and command Search box form where you can search for help online/offline and specified tool location in the software.
This is View Cube which manipulate the view of the model so that you can rotate your design and position it based on the standard views.
This is Navigation Bar which offers tools like Full Navigation Wheel, Pan, Zoom, Free Orbit, Look at tools and additionally you can add more tools.
The center area is called design window where sketches and 3D model is displayed.
This place is called Status Bar which provides useful help related to the activities performed in the software.
Here is our Browser Bar which contains name of the active file, origin folders, Representations and part features modeling history.
Detailed Part Modeling Steps
Add an additional Panel named Primitives if it is not present.
Activate Cylinder Tool.
Select the XZ plane to draw a sketch.
Draw a sketch coincident with the origin along with dimension displayed.
Extrude Tool is active so in its dialogue box fill the distance value and execute the command.
Change the colour of the model as per your wish by using Appearance Browser.
Adjust the lightning setting of the file.
Here we are importing and using a previously saved setting of lightning to save the time.
Save the file with the name ‘Piston’.
Now create new View Representation.
Activate the Half Section View Command along YZ Plane.
Switch between to Master View and View1 representations quite a few times to feel the difference. By creating a new View Representation we have saved two view setting that can be changed at any moment at our convenience.
Again activate Cylinder Tool and select the XZ plane to draw a sketch.
Activate Wireframe Mode.
Draw a sketch as displayed along with dimension displayed.
Extrude Tool is active and cut option is selected by default so fill the cut distance value and execute the command.
Change the View Style to Shaded with Hidden Edges.
By doing so internal wall edge is displayed in shaded mode also.
Activate the View1 to display the internal view of the model.
Activate the Fillet Tool.
Edge Fillet type is active by default.
Next fill the Radius Value.
Select the following edge of the model as displayed and execute the command.
Activate the Master view representation and watch the full model.
Now activate the Shaded with Edges Visual Style to turn off the display of the hidden edges of the model.
Switch to View1 representation and activate Offset from Plane to create a new user defiled Work Plane.
Select the YZ Plane and fill the offset length as displayed.
Specify a new name ‘Pin_Pln’ to the newly created Work Plane.
Create a new sketch over YZ Plane.
Take the project of Pin_Pln and XY plane in the sketch and convert them into Construction Geometry and Centerline in that order.
Draw the sketch as displayed by using Line tool.
Apply dimensions as shown here.
Apply fillet between the lines along with dimensions shown.
Duplicate the drawn sketch on the other side by using Mirror Tool.
The sketch is complete so exit from the sketching mode.
Activate the Extrude command and select the both closed sketch profile.
In the Extents field select ‘All’ option and Extrude direction will be symmetric.
Click ok to execute the command.
Check the view of the model in Master view representation.
Switch back to View1 representation and create a new sketch over YZ Plane.
Activate Project Cut Edges command to project the model edges intersecting the active sketch plane into the sketch.
Convert the projected sketch into construction geometry.
Activate the Offset Tool and deactivate the Loop Select option if active from the right click context menu.
Select these lines and execute the command as shown.
Apply following constraints and dimensions as displayed.
Create a Centerline in the sketch by projecting XY plane.
Duplicate the sketch to the other side by using Mirror Tool as displayed.
The sketch is complete so exit from the sketching mode.
Activate the Extrude Tool and select both the closed sketched profile.
Apply the Cut option and others settings in the extrude dialogue box as displayed.
Execute the command.
Observe the resulting model.
Lock the View1 representation and create a new View Representation.
End the currently active Half Section View and activate a new Half Section View along XY plane.
Switch between all three view representations and watch the different look of the model camera positons.
Rotate the view of the model and create a new sketch on XY plane.
Create a sketch as displayed in the same manner as done previously.
The sketch is complete so exit from the sketching mode.
Create an Extrude feature on the basis of currently created closed sketch profile which joins the two sides of the model.
Deactivate the Half Section View to observe the resulting feature.
Reactivate Half Section View along XY plane and open the visibility of last drawn sketch profile to reuse it.
On the basis of this sketch profile create another Extrude feature to remove material form the model as displayed.
Now close the visibility of the Sketch5 and switch to the Master View Representation.
Create a new sketch over following face of the model as displayed.
On the basis of this sketch create an Extrude Feature.
Activate the Mirror tool and duplicate the currently created Extrude feature to the other side of the model along XY plane.
Activate Hole Tool.
In the Hole dialogue box under Placement Field select Concentric option.
Next define the placement plane of the Hole by selecting it.
Select the circular edge to define the Concentric Reference.
The Hole type is selected Simple Hole and Drilled by default.
Fill the diameter of the hole, check Through All option is selected in termination field and execute the command.
In Navigation Bar add previous view command if it is not present, this command is quite useful option.
Activate Fillet Tool and apply the fillet along with dimension over following edges.
Follow the same sequence in selecting the edges to get the required result.
Rotate the view of the model and create a sketch over YZ plane.
Create a sketch as displayed after activating Slice command.
Activate Revolve Tool, you can see the Profile and Axis is automatic selected so activate Cut option and execute the command.
Change the view of the model and activate Rectangular Tool.
Select the Revolve feature from the Browser Bar.
Select Y axis to define the direction for the pattern.
Fill the no. of parts to be patterned in the column count box and in column spacing input box fill the spacing between the parts, next hit enter to execute the command.
Create a sketch over top face of the model and apply an Extrude feature to remove material form the model.
In this tutorial we will learn about the basic techniques related to ‘Sheet Metal’ functionality of ‘Creo Parametric’ by modelling a Cover. In creation process of this model we will start our work by creating some basic sketches utilising the constrains and dimensions. Next we will use Extrude Tool to create our first feature and use the same to remove some material form the model. Later we will use Flange Tool and take the help of ‘Mirror Tool’ to duplicate the Extrude Cut and Flange feature to the other side of the sheet. Then we will create another Flange that will also be mirrored to the other side as well. A Flat feature will be added next that will be bend along a line. Moving ahead we will unbend a previously created flange to remove some material form the model and then it would be bend back. Again a Flat feature at an angle of 75° will be created… Now we will create a corner between both the visible walls by using the Extend Tool along with a gap of 0.1 mm. So at the last we will create the Flat Pattern of the model. Next to place the flat pattern and solid model of the part in the drawing sheet we will use Family Table. Next we will create a drawing file and put the Flat Pattern part in it along with Bend Lines… and export the drawing sheet to a PDF file…
Transcription of Video
Start a new Sheet Metal Part file with the metric template and give it a name ‘Cover’.
Select the Front Datum plane and create a new sketch on this plane.
Draw the sketch using the line tool with the provided dimensions.
Apply constrains time to time to full define the sketch.
The sketch is complete so exit form sketching mode.
Activate the Extrude Tool and specify the thickness of sheet along with extrude length.
Change the material thickness direction and provide the bend radius.
Click green checkmark to execute the command.
Change the colour of the model as per your wish and save your work.
Again activate the Extrude Tool to remove material form the sheet.
This time activate internal sketcher to draw the sketch profile as displayed.
First add some new references to create sketch.
Click green checkmark to execute the command.
Now activate the Flange Tool and select the user defined shape in the profile type option.
Select these edges to specify on which edges new flanges will be created.
Switch to Shape Tab and activate the internal sketcher to draw a shape for the flange.
The sketch is complete so finish it and return back to the flange dialogue box…
Set the Bend Relief type to Rectangular.
Specify the Bend Radius which is by default inside of the thickness.
In the Miter Cut details fill gap and offset values as displayed.
Click green check mark to execute the command.
Select Extrude and Flange Feature from the Model Tree and activate Mirror Tool.
Select Front plane as mirroring plane and click OK.
Now it is asking for new placement edges for the mirrored flanges so define it as shown.
Click green checkmark to execute the command.
Again we will create a new flange on the basis of user defined sketch…
This time we will create the profile of the flange over the front plane.
We do not need the flange, to go through all the way along the edge, so drag these nodes and specify the length from the front plane.
All the other settings should be defined as done in the previous Flange creation.
Now we will mirror this flange to the other side of the wall as done earlier.
Activate the flat the Flat Tool.
Fill the angle for the Flat and define the edge on which the feature is to be created.
Define the length and width of the feature and here also, we do not need the feature to go all along the way, with edge so it should be changed by dragging the node.
Click green check mark to execute the command.
Activate Bend Tool.
First define Bend surface from the Placement Tab.
Draw a bend line by activating an internal sketcher.
Fill the bend angle and side of the bend along with its radius.
Click green check mark to execute the command.
Activate Unbend Tool.
Select Reference type as manual.
Clear the Bend Geometries that are selected automatically and select only one bend.
Click ok to execute the command.
Now activate the Extrude Tool and cut the material from the unbended part.
Ok now we will Bend Back this the flange…..
Next we will create a Flat Feature at an angle of 75°.
Hide the visibility of default Planes.
Activate the Plane Tool and select the following face of the model to create a new plane at an offset distance of 0.1 mm.
Repeat the same steps to create another plane.
Press ALT key on your keyboard and select the following edge of the model.
Activate Extend Tool and select Extend the wall to intersect the reference plane option.
Next specify the reference plane and execute the command.
In the same manner extend the other wall also…
You can see a corner with a gap of 0.1 mm has been created between the two walls.
The preview of flat pattern can be seen at this stage.
Next we will actually create Flat Pattern of the model.
From the Model Tree Setting open Tree Filters.
In Tree Filters Items, turn on the display of Supressed Objects.
From the Model Tree supress the Flat Pattern feature to bring back the folded part in front of us.
Now activate the Family Table tool.
Add the supressed Flat Pattern feature in the Family Table column.
Insert another row where we put unsuppressed Flat Pattern feature which is defined by letter (Y).
Next create a new drawing file.
When select instance dialogue box appears select ‘The generic’ part to place sheet metal general part.
Activate General View command and click anywhere on the screen to place the part.
Orientation of the model is already set to default so now scale the size of model in the drawing sheet.
Set the Display style of the model to Shaded with edges and click ok button.
Unlock view movement and drag the view of the model to upper right part of the sheet.
Press Drawing Models button and select Add Model from the Menu manger to place another instance of the model.
In the Select Instance Dialogue Box click COVER_FLAT instance to place Flat Pattern of the model.
Again repeat the same steps to place the second General View of the model.
Only different setting this time is that we will place the Top view of the model, Display style be No Hidden, Tangent edges will be supressed and scale of the model will be 0.65 percent.
We will remove some unnecessary dimensions.
Click Model Annotations button and place bend lines in the sheet by placing the model datums and notes.
Next we will clean some unnecessary lines and move the Bend Line notes to make it more descriptive.
Our sheet is complete so we will save it and export it to a PDF file.
Viewers will be able to watch application of many part modelling tools like Extrude, Revolve, Helical Sweep, Chamfer, Mirror and Section Views along with 2D sketching techniques and utilization of assembly mates.
Transcription of Video
Create a new part file utilizing the default template and enter the name of the model ‘Bolt’.
Start a new sketch over ‘Right Datum Plane’.
Orient the sketching plane parallel to the screen by clicking Sketch View icon.
Clear the screen by closing the visibility of Datum Planes, Axis, Points, Spin centre, etc.
Activate the Circle tool and draw a circle along with dimension as displayed.
Exit from the sketching mode and switch to Annotate Tab.
Activate Show Annotation Tool and select the sketch.
Applied dimension will be highlighted.
Turn on its visibility by placing a checkmark in the show annotation dialogue box.
Apply and save the changes.
Select the dimension in Model Tree and open its property from the context menu.
Change its display name to ‘D’ and apply changes.
Switch back to Model Tab and activate Switch Symbol Command from the Model Intent Panel.
This will display names of dimension in place of values.
Re-edit the sketch.
Convert this circle into construction geometry.
This dimension sd0 or D will now onwards be used as a reference dimension and almost every new dimension would be relative to this dimension.
Activate the Sketcher Palette and find the 6-Sided Hexagonal shape.
Double click its icon to insert it in the active sketch.
As soon as the 6-Sided Hexagonal shape is inserted in the active sketch the Rotate and Resize tool would be active.
Move the sketch towards the intersection point of reference lines and rotate it 90 ° in an anticlockwise direction.
Add a new dimension on this Hexagon by delegating the conflicting sd1 dimension.
Fill the dimension values as displayed.
The sketch is complete so exit from the sketching mode.
Activate Extrude Tool and select the sketch.
Change the extrude direction and fill the extrusion depth value.
Execute the command.
Save the model file.
Change the colour of the model as per your choice.
Create a new sketch over Left Face of the model.
First specify new references, with which new sketch will be constrained to.
Draw a circle tangent to these reference lines and finish the sketch.
Create a new sketch over Front Datum Plane.
Take the project of circle drawn on last sketch.
Specify new references and draw the sketch as displayed.
Delete the unnecessary lines and apply the dimensions as required.
Finish the sketch and hide the visibility of sketch 2.
Activate the Revolve tool and select the sketch.
Now select the X axis of coordinate system to define the axis of rotation.
Specify remove material option and execute the command.
Start a new sketch on the Right face of the model and take the project of the circle drawn on sketch 2.
Delete the projected sketch but you can see its reference is still present there that would be used to dimension new circle.
Create a circle and add the dimension as displayed.
Finish the sketch and activate the Extrude Tool.
Select the sketch, then enter the depth value of extrude and execute the command.
Start a new sketch on this face of the model and draw a circle with the dimensions as displayed.
Extrude this sketch with a depth value of 2 inch.
Activate Edge Chamfer Tool and set the dimension scheme to angle and distance.
Fill the values in the input boxes, select the edge and execute the command.
Switch to view tab and activate section along Z direction.
Open the file named unf_external_thread_profile.
Here you can see a sketch profile is drawn. The pitch of the profile is 1/20 inches which governs all the other dimensions by some relations.
Copy the sketch present in the file and return to the previous file.
Activate the Helical Sweep tool.
Now define the Sweep profile for the Helical Sweep.
Draw a sketch over Right Datum plane.
Define the new references and draw a Center Line.
Draw a line, the length of this line would be length of the thread.
Exit the sketch.
The tool has not selected the internal Center Line as axis of revolution so manually select X axis of coordinate system to define the axis of revolution.
Activate internal sketcher to create the sweep section or profile.
Place a Geometric point on the intersection of reference lines and lock it.
Now paste the thread profile that was copied earlier and which is still in the Windows Clipboard.
As soon as you paste the sketch the move tool will activate.
In the scale field fill the value 1 and rotate the profile -90°.
Move the profile near to the geometry point and click Ok.
Make some minor correction in the profile, because in pasting it some constraints have gone missing.
Add more constraints and lock the dimensions.
Apply some more dimensions to move the sketch at the required position and exit from the sketch.
Specify the pitch value as displayed.
Activate the remove material option and execute the command.
Supress the section view.
Save the file.
If you change the dimension sd0 or D in the sketch1, the model will change accordingly.
Create an axis parallel to the X axis of coordinate system.
Save and close the file.
Start a new part file and give it the name ‘Nut’.
Start a new sketch over ‘Right Datum Plane’.
Create a circle and apply the dimensions as displayed.
Exit from the sketching mode and switch to Annotate Tab.
Activate Show Annotation Tool and select the sketch.
Applied dimension will be highlighted.
Turn on its visibility.
Open the property of the dimension and change its display name as ‘D’.
Display the names of dimension in place of values, by activating Switch Symbol Command.
Re-edit the sketch.
Convert this circle into construction geometry.
Activate the Sketcher Palette and place the 6-Sided Hexagonal shape in the sketch.
Rotate and Resize tool is active so move the sketch towards the intersection point of reference lines and rotate it 90 ° in an anticlockwise direction.
Add a new dimension on this Hexagon by delegating the conflicting sd1 dimension.
Exit the sketch and save the file.
Activate the Extrude tool and select the sketch profile.
Select Extrude both side of the sketch profile option.
Fill the extrusion depth value and execute the command.
Change the colour of the model as per your choice.
Create a new sketch over this face of the model.
Specify new references and draw a circle tangent to it.
The following video will display the modelling of Link of a Chain.
This is a part modelling video, so viewers will see the application of many part modelling tools of Pro E Wildfire 5.0 (Extrude, Hole, Mirror, Round etc.) as well as 2D sketch tools.
To get finished files displayed in the video visit following link----- http://bit.ly/2nrq6kU
I have used this 'Link' in the creation of Chain Animation in the past, whose video 'Chain-Inventor Studio Autodesk Inventor is available on the following link: ---
This video tutorial displays the modelling of a Hinge in Pro E Wildfire. Hinge is the assembly of three parts so viewers will see the application of many part and assembly modelling tools of Pro E Wildfire 5.0 like Extrude, Hole, Mirror, Chamfer /Adding and creating new parts in assembly, applying constraints parts etc.
This video tutorial features the part modelling in Pro E Wildfire 5.0. The viewers will see sketching, application of revolve, extrude tool, positioning of the part in isometric view using Reorient command and Edge Fillet. After developing the 3D part, the drawing sheet of the model can be generated and it can be exported to PDF also. Watch the following video to understand…..
Aforesaid video tutorial features how to create a drawing file and the placement of different types of views in Pro E Wildfire 5.0. Placing General View, Projected View and Dimensioning the drawing is shown in the video. The highlight of the video is you will learn how to use dimensions between edges/ intersection of lines and center points of arcs/circles, as well as exporting the drawing file to PDF form is also shown.
Get the 2D drawing sheet and finished part file displayed in the video by visiting the following link:---http://bit.ly/2nrVX4W
In this part/assembly tutorial of ‘Autodesk Inventor’ we will create a model named ‘Ashtray’. First a new part will be created will the help of Extruded, Extruded with Cut operation, Revolve with Cut operation Tools. To blunt its sharp edges Chamfer and Fillets will be applied.
Next a assembly will be created and the first part will be placed in it. The second part of the Ashtray model will be created in context of the first part in assembly modeling environment. The same tools will be utilized which were used in creation of first part along with Pattern Tool.
In this way viewers will be able to watch application of many part modeling and assembly modeling techniques in this simple tutorial.