Showing posts with label Wrench. Show all posts
Showing posts with label Wrench. Show all posts

Sunday, January 7, 2018

Animation displayed in 'Pipe Wrench' Assembly--SolidWorks 2014 (with caption and audio narration)

Pipe Wrench with Animation

Serial No. 35

Animation displayed in 'Pipe Wrench' Assembly--SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Pipe Wrench', please visit on my another associated video named as 'Pipe Wrench' (Video Tutorial) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2VlqBK7



Transcription of the Video

  1. Create a new assembly inside an English template.
  2. The ‘Begin Assembly’ command is preactivated in the assembly design window.
  3. Go to the View tab and turn on the ‘Origins’ button.
  4. Place the ‘Part1’ file in the assembly.
  5. Turn off the visibility of ‘Origins’ button.
  6. Save the file call it as ‘Pipe Wrench with Animation’.
  7. When the first part file is placed in the assembly, the part remains as a grounded component.
  8. Activate the ‘Insert Components’ command and place the ‘Part2’ file in the assembly.
  9. Apply a ‘Concentric’ mate between the two holes of the Part.
  10. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and Top Plane of ‘Part2’.
  11. Apply an ‘Angle’ mate between these two edges of the parts.
  12. Fill the angle value 4.77 degrees in angle input box.
  13. Go to the View Cube and select the top view.
  14. Now you can examine here, how the angle mate works.
  15. Click OK to execute the command.
  16. Click the ‘Previous View’ button to return back to the Isometric view.
  17. Place the ‘Part5’ file in the assembly.
  18. Select the part file and precisely rotate it by using ‘Move with Triad’ command.
  19. Apply a ‘Concentric’ mate between inside cylindrical face of ‘Part5’ and hole of ‘Part2’.
  20. And choose ‘Lock Rotation’ option to check the movement of the part.
  21. Apply a ‘Coincident’ mate between the top face of ‘Part2’ and back face of ‘Part5’.
  22. Place the ‘Part6’ and ‘Part7’ file in the assembly.
  23. Apply a ‘Coincident’ mate between the top face of ‘Part7’ and side face of ‘Part1’.
  24. Apply a ‘Concentric’ mate between hole of ‘Part1’ and hole of ‘Part7’.
  25. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and Plane1 of ‘Part7’.
  26. Apply a ‘Concentric’ mate between the cylindrical face of ‘Part6’ and inner cylindrical face of hole of ‘Part7’.
  27. Apply a ‘Coincident’ mate between the side face of ‘Part7’ and back face of ‘Part6’.
  28. Place the ‘Part8’ file in the assembly.
  29. And rotate the part to a suitable position.
  30. Apply a ‘Concentric’ mate between holes of ‘Part8’ and ‘Part1’.
  31. Apply a ‘Coincident’ mate between the side face of ‘Part1’ and back face of the ‘Part8’.
  32. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and the Right Plane ‘Part8’.
  33. Place a copy of ‘Part6’ file in the assembly and mate it.
  34. Place the ‘Part3’ file and rotate in a proper position.
  35. Apply a ‘Coincident’ mate between the Top Plane of ‘Part2’ and Front Plane of ‘Part3’.
  36. Apply another ‘Coincident’ mate between the Top Plane of ‘Part3’ and Plane3 of ‘Part2’.
  37. Place the ‘Part4’ file in the assembly.
  38. Apply a ‘Coincident’ mate between the Plane2 of ‘Part2’ and the Right Plane of ‘Part4’.
  39. Go to the ‘Mechanical Mates’ tab in the Mate dialogue box.
  40. Different types of mechanical mates are available here, choose any mate as you need according to your design.
  41. Choose the ‘Screw’ mate button and select the ‘Distance/Revolution’ option.
  42. Set the ‘Distance/Revolution’ value 0.205 inches and choose ‘Reverse’ option.
  43. And apply the screw mate between Axis1 of ‘Part4’ and Axis1 of ‘Part3’.
  44. Click OK to finish the command.
  45. Drag the wheel of the wrench to check the screw mate and observe the result.
  46. The wheel rotates the jaw of Pipe Wrench with the help of ‘Screw’ mate command.
  47. Activate the ‘Move Component’ command and select the ‘Collision Detection’ option.
  48. Choose ‘These components’ option and select the ‘Part1’ and ‘Part3’ file.
  49. Make sure the ‘Stop at collision’ option should be selected.
  50. Activate the ‘Resume Drag’ button and drag the ‘Part3’ file until it touches to the opposite ‘Part1’ file.
  51. Now highlighted face shows here to stop the motion of the component at the moment of touch of any other entity.
  52. Click OK to finish the command.
  53. Apply a ‘Distance’ mate between the side face of ‘Part1’ and side face of ‘Part2’.
  54. The ‘Distance’ mate will automatically calculate the distance value of two components.
  55. Click OK to finish the command.
  56. Click on the ‘Motion Study’ tab and change the position of the model for creating the new view.
  57. Activate the ‘View Orientation’ command and select the ‘New View’ option.
  58. Set the ‘Named View’ as ‘View-1’ and click OK.
  59. Expand the animation timeline and go on the ‘Orientation and Camera’ tab.
  60. Right-click on the Orientation and Camera key, choose ‘Replace Key’ option.
  61. Now the Orientation and Camera key is replaced by changing from the ‘Isometric’ view to ‘View1’ with the help of ‘Replace Key’ command.
  62. Go to the ‘Distance2’ mate and move the timebar at 3 second.
  63. Copy the ‘Distance2’ mate key and paste it.
  64. Pause the animation for 3 seconds.
  65. Move the timebar at 33 second and double click on the distance mate to modify it.
  66. Fill the value (1.5831-1.00) inches in the Modify dialogue box and click OK.
  67. A new ‘Distance2’ key will be added at 33 second.
  68. Move the timebar at 53 second, copy above said key and paste it.
  69. A new ‘Distance2’ key will be added at 53 second.
  70. Move the timebar at 83 second, copy the ‘Distance2’ mate key and paste it.
  71. Go to the ‘Orientation and Camera Views’ tab.
  72. Copy the ‘Orientation and Camera Views’ key, whose name is ‘View-1’.
  73. Move the timebar at 38 second and paste the ‘View-1’ key.
  74. Move the timebar at 48 second and minimize the animation timeline.
  75. Go to the View Orientation toolbar and choose ‘Bottom View’.
  76. Right-click in the design window and go to the ‘Set Current View As’ option, select ‘Top’ view.
  77. Go to the View Orientation toolbar and choose back face of view cube.
  78. And set the current view as Front view.
  79. Go to the View Orientation toolbar and select this face, it will change into Isometric view.
  80. Activate the ‘New View’ and set the ‘Named View’ as ‘View-2’ and click OK.
  81. Expand the animation timeline and place the new key.
  82. The time consume 10 seconds in changing from View-1 to View-2 position.
  83. Copy the ‘View-2’ key and paste the key at 88 second.
  84. Move the timebar at 98 second, copy the ‘View1’ key and paste it.
  85. Move the timebar at 48 second and Right-click on the ‘Lights, Camera and Scene’ folder.
  86. Choose ‘Add Directional Light’ option.
  87. Now we will do some changes here in the basic light and light direction.
  88. Click OK to execute the command.
  89. The ‘Directional5’ light has been added to the Lights folder.
  90. Select the ‘Directional5’ light and activate the ‘Add/Update Key’ button.
  91. Now the light key is added at 48 second in the animation timeline by using ‘Add/Update Key’ command.
  92. In the same manner, add another light key at 38 second in the animation timeline.
  93. The time is being taken 10 seconds in changing from Default Light to ‘Directional5’ light to change the light direction of the model.
  94. Right-click on the ‘Directional5’ light and choose ‘Off in SolidWorks’ option.
  95. Copy the ‘Directional5’ light key and paste the key at 0 second.
  96. The Default light remains in still position for 38 seconds.
  97. In the same way, place two more ‘Directional5’ light keys at 88 second and 98 second in the animation timeline.
  98. Click ‘Calculate’ button and stop the animation.
  99. Clear the screen for a full view of the model and save the assembly.
  100. Play the animation.
  101. Stop the animation, here we have edited on the ‘View1’ position with the help of ‘Update Standards Views’ command.
  102. Expand the animation timeline, go on the ‘Orientation and Camera Views’ tab.
  103. Minimize the animation timeline and set position of the model.
  104. Right-click on the design window and activate the ‘Update Standards Views’ command and select ‘View1’ position.
  105. Go to the View Orientation tab and choose ‘View1’ position.
  106. Right-click on the ‘Custom’ view key and select ‘Replace Key’ option.
  107. In the same manner, update the two more view keys.
  108. At the last, click ‘Play from Start’ button to see the animation.

Monday, February 20, 2017

Wrench (Solid Edge ST9 Tutorial)

Wrench

Serial No. 32

Wrench (Solid Edge ST9 Tutorial)

In this Solid Edge Tutorial we will describe how to build the model of a ‘Wrench’. It is an equation based part modelling tutorial, several equations will be used to build the model with the help of ‘Variables’ command. Use the Variable Table to create expressions between dimensional values. You can use the Show All Formulas, Show All Names, and Show All Values commands on the dimension shortcut menu to change the display of dimensions to make it easier to define expressions between dimensions.

It will cover the following topics.

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• Creating 2D Sketches on different Planes.

• Use some sketch constraints as Connect, Parallel, Concentric, Perpendicular, Symmetric, Horizontal/Vertical, Equal etc. that are applied on during sketch creation.

• Use sketch command such as Line, Circle, Polygon, Trim, 3point/CenterPoint arc, Extend to Next, Mirror etc.

• How to give the aligned dimension on the slant line and rectangle, chose the ‘Use Dimension Axis’ option in ‘Smart Dimension’ command.

• How to relate the dimensions with variables with the help of ‘Smart Dimension’ command.

• How to add the parameters in the Extrude and Fillet feature by using ‘Select - Dynamic Edit’ option.

• How to add different named parameters in the Variable Table.

• How to create a work plane (Normal to Curve) command between sketch point and arc.

• Use features command such as Extrude, Revolve, Cut, Round Feature etc.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2OvKPiY

Friday, February 3, 2017

Pipe Wrench with Motion Simulation (Solid Edge ST9 Tutorial)

Pipe Wrench with Motion Simulation

Serial No. 27

Pipe Wrench with Motion Simulation (Solid Edge ST 9 Tutorial)

In this video we will describe you how to animate the assembly of ‘Pipe Wrench’ (Open and Close the Jaw) using ‘Motion’ command. It is assembly modelling tutorial. This assembly consist 1 Assembly and 9 part files (Handle, Jaw, Threading Wheel, 2 rivets, etc.) that are positioned according to design intent by using Assembly Constraints. This tutorial will give you a good practice of applying constraints in an assembly and give you an idea of Pipe Wrench mechanism.

It will cover the following topics.

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• How to set the Screw joint by applying screw pitch (inch per revolution) between two components in motion analysis environment in the assembly.

• How to insert the cylindrical joint between two components.

• How to suppress the mate.

• How to create a custom UCS on the basis of 2D sketch in a part file by using ‘Coordinate System’ command.

• Use assembly commands such as Flash Fit, Axial Align mate, Angle Mate, Connect mate, Mate/Planar Align command etc.

•How to create an Angular relationship between face of two components by applying an angle value (4.77 degree) by using ‘Angle Relationship’ command.

• How to mate the parts by using ‘Flash Fit’ command in the assembly.

• How to flip the component by using ‘Flip Side’ option in ‘Flash Fit’ command in the assembly.

• How to rotate and moving part by using ‘Drag Component’ command.

• How to insert component into the assembly using drag and drop from parts library by using ‘Insert Component’ command.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2IxyjMc

Thursday, January 26, 2017

Pipe Wrench (Volume-1)—Solid Edge ST9 Tutorial

Pipe Wrench_1

Pipe Wrench_2

Serial No. 24-A.

Pipe Wrench (Volume-1)—Solid Edge ST9 Tutorial

(Rest of the design of the model is completed in Volume-2)

In this Solid Edge Tutorial we will describe how to build the model ‘Pipe Wrench’. It is a Part and Assembly modelling tutorial. This assembly consist 1 Assembly and 9 part files (Handle, Jaw, Threading Wheel with realistic knurling, 2 rivets, etc.) that are positioned according to design intent by using Assembly Constraints. This tutorial will give you a good practice of applying constraints in an assembly and give you an idea of Pipe Wrench mechanism.

To watch the video ‘Pipe Wrench (Volume-2)’, how to create a realistic knurling on cylindrical face of the part with the help of ‘Helical Curve’ command in Solid Edge software.

It will cover the following topics.

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• Creating 2D Sketches on different Planes.

• Use some sketch constraints as Connect, Parallel, Horizontal/Vertical, Equal etc. that are applied on during sketch creation.

• Use features command such as Revolved, Extrude, Cut, Pattern, Helical Cutout, Helical Curve, Rectangular and Circular Pattern, Mirror Copy Feature, Round etc.

• How to create a helical path along the cylindrical face with the ‘Length and Turns’ option by using ‘Helical Curve’ command.

• Use the Mirror Copy Feature command to construct a mirror copy of selected features. The copy is associative to the original features. If the original features are changed or deleted, the mirror features update. You cannot directly edit the mirror features.

• How to create a realistic thread in our model Part3 and Part4 (BSP Thread Profile) by sweeping a cross section along a helical path by using ‘Helical Cutout’ command.

• How to change the color of the model by using ‘Part Painter’ tool.

• Use assembly commands such as Flash Fit, Angle mate, Axial Align mate, Connect mate, Mate/Planar Align command etc.

•How to create an Angular relationship between face of two components by applying an angle value (4.77 degree) by using ‘Angle Relationship’ command.

•How to check the interface between two components by using ‘Check Interference’ command.

• How to insert component into the assembly using drag and drop from parts library by using ‘Insert Component’ command.

• How to mate the parts by using ‘Flash Fit’ command in the assembly.

• How to lock the rotation of the component by using ‘Lock Rotation’ option in ‘Flash Fit’ command in the assembly.

• How to flip the component by using ‘Flip Side’ option in ‘Flash Fit’ command in the assembly.

• How to rotate and moving part by using ‘Drag Component’ command.

• Use ‘Show/Hide Component’ option in the assembly to mate the components more easily.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2ns7jGu

Pipe Wrench (Volume-2)—Solid Edge ST9 Tutorial

Pipe Wrench_1

Pipe Wrench_2

Serial No. 24-B.

Pipe Wrench (Volume-2)—Solid Edge ST9 Tutorial

(Starting design of the model is created in Volume -1)

In this Solid Edge Tutorial we will describe how to build the model ‘Pipe Wrench’. It is a Part and Assembly modelling tutorial. This assembly consist 1 Assembly and 9 part files (Handle, Jaw, Threading Wheel with realistic knurling, 2 rivets, etc.) that are positioned according to design intent by using Assembly Constraints. This tutorial will give you a good practice of applying constraints in an assembly and give you an idea of Pipe Wrench mechanism.

To watch the video ‘Pipe Wrench (Volume-2)’, how to create a realistic knurling on cylindrical face of the part with the help of ‘Helical Curve’ command in Solid Edge software.

It will cover the following topics.

........................................................................................................

• Creating 2D Sketches on different Planes.

• Use some sketch constraints as Connect, Parallel, Horizontal/Vertical, Equal etc. that are applied on during sketch creation.

• Use features command such as Revolved, Extrude, Cut, Pattern, Helical Cutout, Helical Curve, Rectangular and Circular Pattern, Mirror Copy Feature, Round etc.

• How to create a helical path along the cylindrical face with the ‘Length and Turns’ option by using ‘Helical Curve’ command.

• Use the Mirror Copy Feature command to construct a mirror copy of selected features. The copy is associative to the original features. If the original features are changed or deleted, the mirror features update. You cannot directly edit the mirror features.

• How to create a realistic thread in our model Part3 and Part4 (BSP Thread Profile) by sweeping a cross section along a helical path by using ‘Helical Cutout’ command.

• How to change the color of the model by using ‘Part Painter’ tool.

• Use assembly commands such as Flash Fit, Angle mate, Axial Align mate, Connect mate, Mate/Planar Align command etc.

•How to create an Angular relationship between face of two components by applying an angle value (4.77 degree) by using ‘Angle Relationship’ command.

•How to check the interface between two components by using ‘Check Interference’ command.

• How to insert component into the assembly using drag and drop from parts library by using ‘Insert Component’ command.

• How to mate the parts by using ‘Flash Fit’ command in the assembly.

• How to lock the rotation of the component by using ‘Lock Rotation’ option in ‘Flash Fit’ command in the assembly.

• How to flip the component by using ‘Flip Side’ option in ‘Flash Fit’ command in the assembly.

• How to rotate and moving part by using ‘Drag Component’ command.

• Use ‘Show/Hide Component’ option in the assembly to mate the components more easily.

download-Link


Click the following link to get the model file: - http://bit.ly/2ns7jGu

Wednesday, June 1, 2016

Wrench (Video Tutorial) Siemens NX 10

Wrench-1

Wrench-2

Serial No. 29.

Wrench (Video Tutorial) Siemens NX 10

In this Siemens Nx Tutorial we will describe how to build the model of a ‘Wrench’. It is an equation based part modeling tutorial, several equations will be used to build the model with the help of ‘Expressions’ tool. It will cover the following topics.

........................................................................................................

• Creating 2D Sketches on different Planes.

• Use the sketch constraints that are applied on during sketch creation.

• Use feature commands such as Extrude, Revolve, Unite and the Edge Blend command.

• How to prepare the expressions in Siemens NX software.

• How to relate on the sketch dimension through expressions.

• How to use the Expressions on the Extrude feature.

 

download-Link


Click the following link to get the model file: -http://bit.ly/2OnSsI7

Monday, June 30, 2014

Create a Wrench as an ‘iPart’ through-Autodesk Inventor 2013 (with caption and audio narration)


Create a Wrench as an 'iPart' through


Serial No. 214

Create a Wrench as an ‘iPart’ through-Autodesk Inventor 2013 (with caption and audio narration)

iParts are different from standard parts they are table driven part factories with a group of parts. The parts have the different parameter and different features that are controlled by table. The table is controlled by iPart Author or Spread Sheet.




  downloadLink13
  

Click the following link to get the model file: - http://bit.ly/2nRnT2d

 

 

 

Transcription of Video

  1. Activate the ‘Create iPart’ command.
  2. iPart Author dialogue box is visible in the graphics window.
  3. Notice that the columns for the named parameters had automatically displayed and iWrench-01 has been added to the current file to define the first family member’s part number.
  4. Discard all named parameters by clicking ‘Remove’ arrow button one by one and again place all these named parameters in desired sequence by using ‘Add’ arrow button.
  5. Click the Other tab button and fill the text in the ‘Name’ field.
  6. ‘Size’ column is automatically added in the table.
  7. Fill the value in size column.
  8. Right click the row of iWrench-01, and click Insert Row in the context menu.
  9. In the second row, change the value in each column for the new member.
  10. Click Verify button.
  11. Click OK to generate the iPart.
  12. Parameter Table has been added in the browser bar.
  13. Click the ‘+’ sign to expand the node.
  14. Right click the iWrench-02 node and choose ‘Activate’ option to change the size of the member.
  15. Activate the first member once again.
  16. Right-click the table icon and select ‘Edit via Spreadsheet’.
  17. The iPart table is opened in Microsoft Excel.
  18. Create another member in the excel file and enter the value in each column.
  19. More parameters can be added with the excel file.
  20. Save the spreadsheet and close it.
  21. Click Yes button to update the table.
  22. In the browser bar, the family members have been automatically added, it can also be seen from the Edit Table.
  23. Click Cancel button to close the dialogue box.
  24. Activate the each family member one by one and see the effect.
  25. Save the ‘iWrench’ file.

Sunday, June 29, 2014

iWrench (Autodesk Inventor 2013)

iWrench

Serial No. 213

iWrench (Autodesk Inventor 2013)

This video tutorial features the designing process of  a Wrench with the aid of Autodesk Inventor's part modelling functionality.
The highlight of the videos is the after creating the model with full parameters the iPart creation of the model is also displayed.

download-Link

 

Click the following link to get the model file: - http://bit.ly/2oIjPSX

Monday, December 9, 2013

Pipe Wrench-Dynamic Simulation-Autodesk Inventor 2012 (with caption and audio narration)

Pipe Wrench-Dynamic Simulation

Serial No. 182

Pipe Wrench-Dynamic Simulation-Autodesk Inventor 2012 (with caption and audio narration)


In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the Dynamic Simulation of the ‘Pipe Wrench’.

 

download-Link



Click the following link to get the model file: - http://bit.ly/2mT1v8y


 

Transcription of Video

Display of Motion in ‘Pipe Wrench’ through Dynamic Simulation.

  1. Create a New ‘Standard (in).iam’ Assembly and save it with the name ‘Pipe Wrench-Dynamic Simulation’.
  2. Select Place component from the marking menu and place the ‘Base Frame’ in the Assembly.
  3. Re-orient the model in the design window by using View Cube.
  4. Set the current view as Home View by using the toggle next to View Cube.
  5. Place the ‘Supporting Bracket’ in the Assembly.
  6. Apply an Axis Mate between hole on the Base Frame and hole on the Supporting Bracket.
  7. Apply a Flush Mate Between XY Plane of Base Frame and XY Plane of Supporting Bracket.
  8. Activate Angle Constraint Command first select side face of Base Frame; then select side face of Supporting Bracket and at the last select top face of Supporting Bracket.
  9. Enter the value -4.76 degree in the Angle Input Box and click OK.
  10. Place the ‘Rivet-1’ in the Assembly.
  11. Fix the Rivet-1 in the hole of Supporting Bracket by the use of Insert Mate as displayed.
  12. Place the ‘Supporting Strip-1’ in the Assembly.
  13. Place the Supporting Strip -1 on the hole of Base Frame with the help of Insert Mate.
  14. Apply an Angle Constraint between top face of Supporting Strip -1 and top face of Base Frame.
  15. In the Solution Type, select Directed Angle.
  16. Place the ‘Rivet-2’ in the Assembly.
  17. Fix the Rivet-2 on the hole of Supporting Strip-1 with the help of Insert Mate.
  18. Place the ‘Supporting Strip-2’ in the Assembly.
  19. Place the Supporting Strip -2 on the hole of Base Frame with the help of Insert Mate.
  20. Apply an Angle Constraint between top face of Supporting Strip -2 and top face of Base Frame.
  21. In the Solution Type, select Directed Angle.
  22. Drag the Rivet-2 from the Browser Bar in the Assembly. This will place a copy of Rivet-2 in the Assembly.
  23. Fix the Rivet-2 on the hole of Supporting Strip-2 with the help of Insert Mate.
  24. Place the ‘Sliding Frame’ in the Assembly.
  25. Apply a Flush Mate between XY Plane of Base Frame and XY Plane of Sliding Frame.
  26. Set the browser from Assembly View to Modeling View using the toggle at the top of the browser.
  27. Apply a Mate Constraint between X Axis of Sliding Frame and Work Plane 7 of Supporting Bracket.
  28. Place the ‘Wheel’ in the Assembly.
  29. Apply a Mate Constraint between X Axis of Sliding Frame and Axis of Wheel.
  30. Apply a Mate Constraint between Work Plane 5 of Supporting Bracket and Work Plane 1 of Wheel.
  31. Apply a Mate Constraint between Jaw of Base Frame and Jaw of Sliding Frame in the Assembly.
  32. Select the previous applied ‘Mate: 5’ under the Constraints folder in the Browser Bar, Right click and choose ‘Supress’ from the context menu.
  33. Activate the Dynamic Simulation Tool from the Begin Panel of Environments Tab.
  34. Select Insert Joint in the Marking menu.
  35. Select ‘Screw’ from the drop down menu of Insert Joint dialog box.
  36. In the Insert Joint dialog box, select Circular edge of Sliding Frame in ‘Component 1’ selection option and select Circular edge of Wheel in ‘Component 2’ selection option.
  37. Enter the value 0.205 in the ‘Pitch’ input box. Click OK.
  38. Select Revolution:2 joint in the Browser under the Standard Joints folder, right click and select Properties from the context menu.
  39. Click dof 1 (R) tab and select Edit imposed motion button and check the Enable imposed motion option.
  40. Click the arrow to expand the input choices, and click Constant Value.
  41. Enter the value (-360/0.205) deg/s and click OK.
  42. In Simulation Player, fill the value 1000 in the Images field area.
  43. Clear the screen by activating the Clean Screen command.
  44. Click Run in the Simulation Player to display motion in Pipe Wrench.

Pipe Wrench-Drive Constraint-Autodesk Inventor 2012 (with caption and audio narration)


Pipe Wrench-Drive Constraint_1


Pipe Wrench-Drive Constraint_2  

Serial No. 75

Pipe Wrench-Drive Constraint-Autodesk Inventor 2012 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation of the 'Pipe Wrench’.

 

  download-Link  


Click the following link to get the model file: - http://bit.ly/2njQE7E


Transcription of Video

Display of Motion in ‘Pipe Wrench’ through Drive Constraint.

  1. Create a New ‘Standard (in).iam’ Assembly and save it with the name ‘Pipe Wrench-Drive Constraint’.
  2. Select Place component from the marking menu and place the ‘Base Frame’ in the Assembly.
  3. Re-orient the model in the design window by using View Cube.
  4. Set the current view as Home View by using the toggle next to View Cube.
  5. Place the ‘Supporting Bracket’ in the Assembly.
  6. Apply an Axis Mate between hole on the Base Frame and hole on the Supporting Bracket.
  7. Apply a Flush Mate Between XY Plane of Base Frame and XY Plane of Supporting Bracket.
  8. Activate Angle Constraint Command first select side face of Base Frame; then select side face of Supporting Bracket and at the last select top face of Supporting Bracket.
  9. Enter the value -4.76 degree in the Angle Input Box and click OK.
  10. Place the ‘Rivet-1’ in the Assembly.
  11. Fix the Rivet-1 in the hole of Supporting Bracket by the use of Insert Mate as displayed.
  12. Place the ‘Supporting Strip-1’ in the Assembly.
  13. Place the Supporting Strip -1 on the hole of Base Frame with the help of Insert Mate.
  14. Apply an Angle Constraint between top face of Supporting Strip -1 and top face of Base Frame.
  15. In the Solution Type, select Directed Angle.
  16. Place the ‘Rivet-2’ in the Assembly.
  17. Fix the Rivet-2 on the hole of Supporting Strip-1 with the help of Insert Mate.
  18. Place the ‘Supporting Strip-2’ in the Assembly.
  19. Place the Supporting Strip -2 on the hole of Base Frame with the help of Insert Mate.
  20. Apply an Angle Constraint between top face of Supporting Strip -2 and top face of Base Frame.
  21. In the Solution Type, select Directed Angle.
  22. Drag the Rivet-2 from the Browser Bar in the Assembly. This will place a copy of Rivet-2 in the Assembly.
  23. Fix the Rivet-2 on the hole of Supporting Strip-2 with the help of Insert Mate.
  24. Place the ‘Sliding Frame’ in the Assembly.
  25. Apply a Flush Mate between XY Plane of Base Frame and XY Plane of Sliding Frame.
  26. Set the browser from Assembly View to Modeling View using the toggle at the top of the browser.
  27. Apply a Mate Constraint between X Axis of Sliding Frame and Work Plane 7 of Supporting Bracket.
  28. Place the ‘Wheel’ in the Assembly.
  29. Apply a Mate Constraint between X Axis of Sliding Frame and Axis of Wheel.
  30. Apply a Mate Constraint between Work Plane 5 of Supporting Bracket and Work Plane 1 of Wheel.
  31. Activate the Motion constraint, in the Type area select Rotation-Translation, and afterwards select the front face of Wheel then Vertical edge of Sliding Frame.
  32. Enter the value 0.205 inch in the Distance Input box and click OK.
  33. Activate the Angle Constraint, First select YZ Plane of Wheel, Second select XY Plane of Assembly and at last select top face of Supporting Bracket, and click OK.
  34. Apply a Mate Constraint between Jaw of Base Frame and Jaw of Sliding Frame in the Assembly.
  35. Select the previous applied ‘Mate: 5’ under the Constraints folder in the Browser Bar, Right click and choose ‘Supress’ from the context menu.
  36. Select the Angle:4 Constraint in the Browser and change its name as ‘Drive’ by clicking twice slowly.
  37. Right click the ‘Drive’ Constraint and select ‘Drive Constraint’ Tool from the context menu.
  38. In the Drive Constraint dialog box, set the End value to (360/0.205).
  39. Clear the screen by activating the Clean Screen command.
  40. Click the Forward Button to display motion in ‘Pipe Wrench’.
  41. To close the Jaw, click Reverse Button.

Monday, April 25, 2011

Pipe Wrench (Autodesk Inventor 2010 Tutorial)





Serial No. 74

Pipe Wrench (Autodesk Inventor 2010 Tutorial)

In this part /assembly modelling tutorial of Autodesk Inventor we will create an assembly named ‘Pipe Wrench’. After modelling it we will be able to create animation of the assembly using Drive Constraint or Dynamic Simulation. But these things are not displayed in this video, to know about that you will have to watch the related video tutorials, their links are mentioned below.

Let’s get back to our main topic, the Pipe Wrench assembly has eight parts. The parts are to be created individually not in context or with reference of other parts of the assembly, later they are placed into the assembly and by using the assembly mates they are fitted according to the model design.

So in this way the by watching the tutorial any one can observe the application of many 2D sketching and 3D features of the software along with usage of different mates.

Watch the full video tutorial to know more…………

 

download-Link 

Click the following link to get the model file:-http://bit.ly/2nZXe3A




To create the animation of this model using the Drive Constraint command watch the video at the following link:-

Pipe Wrench-Drive Constraint (Autodesk Inventor 2012)

In the same way to create the animation of this model using the Dynamic Simulation watch the video at the following link:--

Pipe Wrench-Dynamic Simulation (Autodesk Inventor 2012)

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Visit the following link to watch the basic tutorial on Autodesk Inventor by us
https://www.youtube.com/playlist?list=PLb-IhKRMYSERYpB48aY-sZ10fN6CfXIL4
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To watch detailed tutorials on the same software visit the following link
https://www.youtube.com/playlist?list=PL74BDF7431ED13443
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