Tuesday, January 30, 2018

Animation displayed in 'Vise' Assembly--SolidWorks 2017 (with caption and audio narration)

SolidWorks Animation Tutorial ‘Vise’ Assembly_1

SolidWorks Animation Tutorial ‘Vise’ Assembly_2

Serial No. 220

Animation displayed in 'Vise' Assembly--SolidWorks 2017 (with caption and audio narration)

To watch full sketching video of this model 'Vise', please visit my another associated video named as 'Vise' (Video Tutorial --- Volume-1 and 2) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2VffJ0i


Transcription of the Video

  1. Create a new assembly within an English template.
  2. The ‘Begin Assembly’ command is already activated in the assembly design window.
  3. Browse the ‘Part1’ file from the Vise → ‘Subassembly-1’ folder, here select ‘Part1’ file and open it.
  4. Go to the ‘View (Heads-Up)’ toolbar, click on the ‘Visibility Off’ icon.
  5. Turn on the ‘View Origins’ button, the assembly origin button will be visible in the assembly design window.
  6. Place the ‘Part1’ file over the assembly origin.
  7. Now the ‘Part1’ file has fixed in the centre of the assembly.
  8. Choose Isometric view.
  9. Turn off the ‘View Origins’ button.
  10. Save the assembly, name it as ‘Subassembly1’.
  11. Activate the ‘Insert Components’ command and place the ‘Part2’ file in the assembly.
  12. Apply a ‘Coincident’ mate between the selected face of ‘Part1’ and selected face of ‘Part2’.
  13. Apply a ‘Coincident’ mate between the Right Plane of ‘Part1’ & Right Plane of ‘Part2’.
  14. Activate the ‘Mate’ command, choose ‘Distance’ option in the ‘Standard Mates’ section.
  15. Fill value 5.672 inches in the Distance input box and select the face of ‘Part1’ and select the face of ‘Part2’.
  16. Click Ok to apply the Distance mate.
  17. Now the ‘Part2’ file is fixed on the base of ‘Part1’, it can’t be moved.
  18. Save the subassembly.
  19. Place the ‘Part3’ file in the assembly by using ‘Insert Components’ command.
  20. Apply a ‘Coincident’ mate between the slotted face of ‘Part1’ and back face of ‘Part3’.
  21. Apply a ‘Coincident’ mate between the slotted face of ‘Part1’ & selected face of ‘Part3’ file.
  22. Apply a ‘Coincident’ mate between the side face of ‘Part3’ & side face of ‘Part1’ file.
  23. Now the ‘Part3’ component is fixed over the slot of ‘Part1’, it can’t rotate or drag it.
  24. Go to the ‘Task Pane’ tab, choose the ‘Design Library’ button and select the ‘Toolbox’ icon.
  25. Click ‘Add-in now’ button, here more types of ‘component standards’ are available, select one of them according to your choice.
  26. Open ‘ANSI Inch’ standard folder, next click ‘Bolts and Screws’ folder.
  27. Next click the ‘Countersunk Head’ folder and select ‘Countersunk Bolt’ item.
  28. Drag the bolt in graphics area of the assembly as shown.
  29. Select 5/16-18 from the Size area and set the length value to 0.875inch.
  30. Click OK to accept it and place one more similar bolt, click OK to finish the command.
  31. Apply a Concentric mate between the cylindrical face of ‘Countersunk bolt’ & hole of ‘Part3’.
  32. Go to the ‘Mates’ folder in the Model Tree, edit the ‘Concentric1’ mate and activate the ‘Lock Rotation’ button to stop the rotation of the bolt.
  33. Apply a Coincident mate between the selected face of the bolt and selected face of ‘Part3’.
  34. In the same way, fix another countersunk bolt over the second hole of ‘Part3’ by using ‘Mate’ command.
  35. Change the colour of bolts ‘Polished Brass’, it looks good.
  36. Save the ‘Subassembly1’.
  37. Close the ‘Subassembly1’.
  38. Create a new assembly file.
  39. Browse the ‘Part4’ file in the ‘Subassembly-2’ folder, select ‘Part4’ file and open it.
  40. Fix the aforesaid part in the assembly origin as stated in the previous section.
  41. Go to the View Cube and choose Isometric View.
  42. Activate the ‘Insert Components’ command and place the ‘Part5’ file in the assembly.
  43. Apply a ‘Coincident’ mate between the slotted face of ‘Part4’ and back face of ‘Part5’.
  44. Apply a ‘Coincident’ mate between the slotted face of ‘Part4’ & selected face of ‘Part5’ file.
  45. Apply a ‘Coincident’ mate between the side face of ‘Part5’ & side face of ‘Part4’ file.
  46. Save the assembly, name it as ‘Subassembly-2’.
  47. Place the two countersunk bolts from the SolidWorks Design Library which was explained earlier.
  48. Apply a Concentric mate between the cylindrical face of ‘Countersunk bolt’ & hole of ‘Part5’.
  49. Choose ‘Lock Rotation’ option.
  50. Apply a Coincident mate between the selected face of the bolt and selected face of ‘Part5’.
  51. In the same way, fix another countersunk bolt over the second hole of ‘Part5’ by using ‘Mate’ command.
  52. Change the colour of bolts ‘Polished Brass’, it looks good.
  53. Close the ‘Subassembly-2’.
  54. Create a new assembly file.
  55. Browse the ‘Part6’ file in the ‘Subassembly-3’ folder, select ‘Part6’ file and open it.
  56. Fix the aforesaid part in the assembly origin.
  57. Save the assembly, name it as ‘Subassembly-3’.
  58. Place the ‘Handle’ in the assembly.
  59. Apply a Concentric mate between the cylindrical face of ‘Handle’ & hole of ‘Part6’.
  60. Apply a Coincident mate between the Top Plane of ‘Part6’ and Front Plane of ‘Handle’.
  61. Now the Handle is fixed on the ‘Part6’ file, it can’t drag it.
  62. Go to the ‘Mates’ folder and edit the ‘Concentric1’ mate, choose ‘Lock Rotation’ option.
  63. Click Ok to finish the command.
  64. Save the assembly.
  65. Place the ‘Spring’ in the assembly.
  66. Change the colour of Spring ‘Brushed Aluminum’, it looks good.
  67. Go to the ‘View’ tab → select ‘Hide/Show’ button → click on ‘Axes’ icon.
  68. Open the visibility of ‘Axis1’ of Spring.
  69. Now the ‘Axis1’ of spring is visible in the assembly design window.
  70. Apply a Concentric mate between the Axis1 of ‘Spring’ & cylindrical face of ‘Part6’.
  71. Apply a Coincident mate between the circular face of ‘Part6’ & selected face of ‘Spring’.
  72. Turn-off the ‘Axes’ button.
  73. Insert the ‘Washer’ & ‘Pin’ in the assembly.
  74. Apply a Concentric mate between the hole of ‘Washer’ & cylindrical face of ‘Part6’.
  75. Apply a Coincident mate between the selected face of the Spring and selected face of ‘Washer’.
  76. Fix the Pin on the hole of ‘Part6’ by the aid of ‘Mate’ command.
  77. Now the subassembly is complete, save and close it.
  78. Create a new assembly within an English template.
  79. It is a main assembly to create the animation of Vise. Here three subassemblies will be placed which were created earlier.
  80. Browse the ‘Subassembly-1’ and open it.
  81. Place the ‘Subassembly-1’ on the assembly origin.
  82. Now the ‘Subassembly-1’ is fixed in the centre of the assembly.
  83. Choose Isometric view.
  84. Save the assembly, name it as ‘Vise with Animation’.
  85. Insert the ‘Subassembly-2’ in the assembly design area.
  86. Rotate the ‘Subassembly-2’ in front of ‘SubAssembly-1’ by using ‘Move with Triad’ tool.
  87. Apply a Coincident mate between the bed of ‘Subassembly-1’ and the bottom face of ‘Subassembly-2’.
  88. Apply a Coincident mate between the Right Plane of ‘Subassembly-1’ and Front Plane of ‘Subassembly-2’.
  89. Drag the ‘Subassembly-2’ to see the result, it can run on the bed of ‘Subassembly-1’.
  90. Insert the ‘Subassembly-3’ in the assembly design window.
  91. Rotate the ‘Subassembly-3’ in front of ‘SubAssembly-1’ by using ‘Move with Triad’ tool.
  92. Pick-up the ‘Part6’ & ‘Part2’ from the Model Tree, right-click and choose ‘Isolate’ option.
  93. Go to the ‘View’ tab → select ‘Hide/Show’ button → click on ‘Temporary Axes’ icon.
  94. Now the Axes of ‘Part6’ & ‘Part2’ are visible in the assembly design window.
  95. Activate the ‘Mate’ command, go to the ‘Mechanical Mates’ tab in the Mate dialogue box.
  96. Different types of mechanical mates are available here, choose any suitable mate according to need of the design.
  97. In this case we have selected ‘Screw’ mate button.
  98. Choose ‘Distance/revolution’ option and select the Axis of ‘Part6’ & Axis of ‘Part2’.
  99. Fill the value 1/7 inch in the ‘Distance/revolution’ input box, it will be designated by the ‘Mate Selections’ area.
  100. Click OK to execute the ‘Screw Mate’ command.
  101. Switch-off the ‘Temporary Axes’ button.
  102. Disable the ‘Exit Isolate’ button.
  103. Apply a Coincident mate between the circular face of ‘Part4’ and circular face of ‘Part6’.
  104. Rotate the Handle of Vise to examine the working of ‘Screw Mate’.
  105. When the Handle is rotated either in clockwise or anticlockwise direction, the ‘Subassembly-2’ will run closure or farther from the ‘Subassembly-1’.
  106. Activate the ‘Mate’ command, choose ‘Distance’ mate button.
  107. Set the value at 0 and select Jaw faces of ‘Subassembly-1’ & ‘Subassembly-2’.
  108. Click OK to finish the command.
  109. Go to the ‘Motion Study1’ tab and expand the animation timeline.
  110. Move the timebar at 1.5 second and go to the ‘Mates’ folder.
  111. Place a new key adjacent to ‘Distance1’ mate by the aid of ‘Place Key’ command.
  112. Move the timebar at 21.5 second and add a new key.
  113. Edit the ‘Distance1’ mate key and set the value 1inch in the Modify dialogue box.
  114. Click OK to accept it.
  115. ‘Subassembly2’ will open from start point 0 to 1 inch and it will consume time from 1.5 sec. to 21.5 sec. (i.e. time taken 20 seconds)
  116. Move the timebar at 29.5 second and place the new key.
  117. Move the timebar at 49.5 second, copy the ‘Distance1’ mate key and paste it.
  118. Now return back ‘Subassembly-2’ from 1 inch to start point 0, in this case time consumed from 29.5 to 49.5 seconds.
  119. Close the Mates folder.
  120. In the next section of this video, we will create two additional views to see different positions of the ‘Vise’.
  121. These saved views will be used next in the animation timeline.
  122. Minimize the animation timeline and clear the screen to see full view of the model.
  123. Set the position of the model in following way.
  124. Choose ‘New View’ button from the ‘Orientation’ dialogue box.
  125. A ‘Named View’ dialogue box will be visible in the design window and change its name as ‘View-1’ and click OK.
  126. Now ‘View1’ is added in the Orientation dialogue box.
  127. In the same manner, rotate the model in opposite side by using View Cube command and save the view name it as ‘View-2’.
  128. Save the assembly and return back to full screen view.
  129. Expand the animation timeline.
  130. Go to the ‘Orientation and Camera Views’ tab, select the ‘Isometric’ key.
  131. Select ‘View-1’ from the ‘Orientation’ dialogue box.
  132. Select the ‘Isometric’ key, right-click and choose ‘Replace Key’ option.
  133. Now the ‘Isometric’ key is replaced from ‘Isometric’ view to ‘View1’ by using ‘Replace Key’ command.
  134. Move the timebar at 23 second and place the new key.
  135. The ‘View-1’ of the model will be in still position from start point 0 to 23 sec. (i.e. time taken 23 seconds)
  136. Move the timebar at 28 second and select ‘View-2’ from the ‘Orientation’ dialogue box.
  137. Place the new key, time consumed 5 seconds from ‘View-1’ to ‘View-2’ position.
  138. Move the timebar at 51 second and place the new key.
  139. The ‘View-2’ of the model will be in still position from 28 to 51 sec. (i.e. time taken 23 seconds).
  140. Move the timebar at 56 second, copy the View-1 key and paste it.
  141. Time taken 5 seconds to return back in previous position of the model.
  142. Move the timebar at 28 second and go to the ‘Subassembly-1’ folder.
  143. Select the ‘Part1’ file and click ‘Add/Update Key’ button.
  144. A new key is added at 28 sec. in the animation timeline.
  145. Move the timebar at 29.5 second, select the ‘Part1’ file.
  146. Activate the ‘Edit Appearance’ command and change the color of ‘Part1’ as reflective green glass.
  147. Click OK to accept it.
  148. The time is taken 1.5 seconds for change the default color to transparent color of ‘Part1’ file.
  149. In the same manner, place two more keys at 49.5 and 51 seconds in the animation timeline.
  150. Go to the ‘Subassembly-2’ folder and select ‘Part4’ file.
  151. In the same manner, change the color of ‘Part4’ as reflective green glass and add 4 new keys at 28, 29.5, 49.5 & 51 seconds in the animation timeline.
  152. Click ‘Calculate’ button to check the animation.
  153. Click ‘Stop’ button, now see here the handle of vise is cut in the assembly design area while running of the animation. It’s not good in practice.
  154. Now we will create a new View and replace ‘View-2’ by this new view with the help of ‘Replace Key’ command.
  155. Set the desired view of the model and develop a new view, name it as ‘View-3’.
  156. And replace the key from ‘View-2’ to ‘View-3’ in the animation timeline.
  157. In the same way, replace another view key.
  158. Finally click calculate button and click ‘Play form Start’ button to observe the animation of ‘Vise’ mechanism.
  159. Save the assembly.
  160. Return back to the Model view.

Thursday, January 18, 2018

Animation displayed in 'Drill Machine' Assembly--SolidWorks 2014 (with caption and audio narration)

SolidWorks Animation Tutorial ‘Drill Machine’ Assembly_1

SolidWorks Animation Tutorial ‘Drill Machine’ Assembly_2

Serial No. 219

Animation displayed in 'Drill Machine' Assembly--SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to  apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Drill Machine', please visit my another associated video named as 'Drill Machine' (Video Tutorial) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2LMF9zg

 

Transcription of the Video

  1. Create a new assembly within an English template.
  2. The ‘Begin Assembly’ command is preactivated in the assembly design window.
  3. Go to the View tab, turn on the ‘Origins’ button.
  4. Place the ‘Drill Machine Frame’ in the assembly.
  5. Turn off the visibility of ‘Origins’ button.
  6. Save the file, call it as ‘Drill Machine with Animation’.
  7. Right-click on the design window and choose ‘New View’ tool in the Orientation dialogue box.
  8. Save the view as ‘Custom View’ in the Named View dialogue box and click OK.
  9. Activate the ‘Insert Components’ command and place the ‘Part9’ & ‘Part10’ file in the assembly.
  10. Rotate the ‘Part9’ file to the proper position by using ‘Move with Triad’ command.
  11. Apply a ‘Concentric’ mate between the selected inner cylindrical face of ‘Part9’ and outer cylindrical face of ‘Part10’.
  12. Choose ‘Lock Rotation’ option to stop the movement of the part, click OK to execute the command.
  13. Drag the ‘Part9’ file and apply ‘Coincident’ mate between the selected face of ‘Part10’ and selected inner circular face of ‘Part9’.
  14. Apply a ‘Concentric’ mate between the hole of ‘Part10’ and selected cylindrical face of ‘Drill Machine Frame’, which is highlighted in blue color.
  15. Choose ‘Lock Rotation’ option and click OK.
  16. Apply a ‘Coincident’ mate between the selected face of ‘Part9’ and selected face of ‘Drill Machine Frame’.
  17. Place the ‘Spindle’ in the assembly.
  18. Rotate the ‘Spindle’ in a proper position by using ‘Move with Triad’ command.
  19. Apply a ‘Concentric’ mate between the cylindrical face of ‘Spindle’ and the selected face of the hole of ‘Drill Machine Frame’.
  20. Drag the ‘Spindle’ and apply ‘Coincident’ mate between the selected face of ‘Spindle’ and selected face of ‘Drill Machine Frame’.
  21. Place the ‘Partr1’ file in the assembly.
  22. Apply a ‘Concentric’ mate between the cylindrical face of ‘Part1’ and cylindrical face of ‘Spindle’.
  23. Apply a ‘Coincident’ mate between the selected face of ‘Spindle’ and inner circular face of ‘Part1’.
  24. Apply another ‘Coincident’ mate between the Top Plane of ‘Spindle’ and Front Plane of ‘Part1’.
  25. Drag the chuck of a drill, you can observe here it is moving with the spindle.
  26. Save the assembly.
  27. Place the ‘Part2’ file in the assembly.
  28. Select the ‘Part2’ file from the Model Tree and drag two more copies of ‘Part2’ in the design window.
  29. Go to the View tab, turn on the ‘Temporary Axes’ button.
  30. The centre axis is visible in the assembly design window.
  31. Select the three copies of ‘Part2’ and rotate it.
  32. Apply a ‘Coincident’ mate between the ‘Axis1’ of first copy of ‘Part2’ and ‘Axis1’ of second copy of ‘Part2’.
  33. Next, apply a ‘Coincident’ mate between their slant edges.
  34. In the same way, apply a ‘Coincident’ mate between the second copy of ‘Part2’ and third copy of ‘Part2’.
  35. At the last, apply a ‘Coincident’ mate between their selected faces of ‘Part2’ files.
  36. Select all the components and rotate it.
  37. Apply a ‘Coincident’ mate between the Axis1 of ‘Part2’ and centre axis of the assembly.
  38. Apply a ‘Coincident’ mate between the inside circular face of ‘Part1’ and selected face of ‘Part2’.
  39. Turn off the ‘Temporary Axes’ button.
  40. Drag the ‘Part2’ file to examine the mate.
  41. Now see, the ‘Part2’ is moving on its own axis, so we will attach the planes of ‘Part1’ & ‘Part2’ by using ‘Coincident’ mate command.
  42. Select the Right Plane of ‘Part2’ and Front Plane of ‘Part1’ and activate the ‘Mate’ command.
  43. Click OK to execute the command.
  44. Now drag the ‘Part1’ to see the result.
  45. ‘Part1’, ‘Part2’ & Spindle of drill machine, each are rotating simultaneously.
  46. Save the assembly.
  47. Place the ‘Pinion-1’ in the assembly.
  48. Rotate the ‘Pinion-1’ in a suitable position by using ‘Move with Triad’ command.
  49. Apply a ‘Concentric’ mate between the center hole of ‘Pinion-1’ and selected cylindrical face of ‘Drill Machine Frame’.
  50. Place the ‘Pinion-2’ in the assembly.
  51. Apply another ‘Concentric’ mate between the center hole of ‘Pinion-2’ and cylindrical face of ‘Spindle.
  52. Apply a ‘Concentric’ mate between the side hole of the ‘Pinion-2’ and hole of ‘Spindle’.
  53. Place the ‘Revit’ in the assembly and fix it with the ‘Pinion’ by using ‘Mate’ command.
  54. Now drag the Pinion to examine the result.
  55. Place the ‘Bevel Gear’ & ‘Part7’ in the assembly.
  56. Rotate the ‘Bevel Gear’ & ‘Part7’ models in a desired position by using ‘Move with Triad’ command.
  57. Apply a ‘Concentric’ mate between the inner cylindrical face of ‘Bevel Gear’ & outer cylindrical face of ‘Part7’.
  58. Choose ‘Lock Rotation’ option and click OK to finish the command.
  59. Apply a ‘Coincident’ mate between the selected face of ‘Part7’ & selected face of ‘Bevel Gear’.
  60. Apply a ‘Concentric’ mate between the hole of ‘Part7’ & selected cylindrical face of ‘Drill Machine Frame’.
  61. Select the ‘Pinion-1’ & ‘Pinion-2’ from the model tree, right-click and choose ‘Isolate’ option.
  62. Go to the View tab, switch on the ‘Points’ button.
  63. The two points of ‘Pinion-1’ & ‘Pinion-2’ are visible in the design window.
  64. Whose names are ‘Intersection’ points, these points are also called as Vertices.
  65. Drag the Pinion-1 and activate the ‘Mate’ command, select intersection points of ‘Pinion-2’ & ‘Pinion-1’.
  66. And apply a ‘Coincident’ mate, disable the ‘Exit Isolate’ button.
  67. Drag the ‘Part7’ and switch-on the ‘Temporary Axes’ button.
  68. Apply a ‘Coincident’ mate between the Intersection point of ‘Bevel Gear’ and center axis of the assembly.
  69. Switch-off the ‘Points’ & ‘Temporary Axes’ button.
  70. Select the ‘Pinion-1’, ‘Pinion-2’ & ‘Bevel Gear’ part files from the model tree, right-click and choose ‘Isolate’ option.
  71. Activate the ‘Mate’ command, go to the ‘Mechanical Mates’ tab in the Mate dialogue box.
  72. Different types of mechanical mates are available here, choose any mate as you need according to your design.
  73. Choose the ‘Gear’ mate button, select the cylindrical face of ‘Pinion2’ and select the cylindrical face of ‘Bevel Gear’, this will be notified in the ‘Mate Selections’ area.
  74. In the ‘Ratio’ area, set the value 15:56 inch and click OK to finish the command.
  75. In the same manner, apply another gear mate between second pinion and bevel gear.
  76. Disable the ‘Exit Isolate’ button.
  77. Place the ‘Part4’ and ‘Washer’ in the assembly.
  78. Apply a ‘Concentric’ mate between the hole of ‘Part7’ and hole of ‘Washer’.
  79. Apply a ‘Coincident’ mate between the selected face of ‘Part7’ & selected face of ‘Washer’ which is highlighted in blue color.
  80. Apply a ‘Concentric’ mate between the hole of ‘Part4’ and selected cylindrical face of ‘Drill Machine Frame’.
  81. Apply a ‘Coincident’ mate between the selected circular face of ‘Drill Machine Frame’ and selected face of ‘Part4’.
  82. Apply a ‘Concentric’ mate between the hole of ‘Washer’ and hole of ‘Part4’.
  83. Now we will place ‘ANSI Inch Machine Screw Bolt’ in the assembly from the SolidWorks ‘Design Library’.
  84. Go to the ‘Task Pane’ tab and select the ‘Design Library’ button, expand the Toolbox icon and now see different kinds of ‘component standards’ are available here.
  85. Click ANSI Inch standard then click ‘Bolts and Screws’ folder.
  86. Next, click the Machine Screws folder and select ‘Pan Slot Head’ item.
  87. Drag the bolt in graphics area of the assembly as shown.
  88. Drop the bolt into the hole of ‘Part4’ in the following way.
  89. Select #10-24inch from the Size area and click OK to accept it.
  90. Select the ‘pan slot head’ bolt, right-click and choose ‘Edit Toolbox component’ option.
  91. Change the length value of the bolt 0.5 inch and click OK.
  92. Place the ‘Part3’ and ‘Part5’ file in the assembly.
  93. Apply a ‘Concentric’ mate between the selected circular face of ‘Part5’ & hole of ‘Part3’.
  94. Choose Lock Rotation option and click OK to finish the command.
  95. Apply a ‘Coincident’ mate between the selected circular face of ‘Part3’ and selected circular face of ‘Part5’.
  96. Apply a ‘Concentric’ mate between the hole of ‘Part4’ and outer cylindrical face of ‘Part3’.
  97. Apply a ‘Coincident’ mate between the selected face of ‘Part4’ and selected face of ‘Part3’.
  98. Bring another ‘Pan Slot Head’ bolt from the design library and insert it on the handle of drill machine as narrated in the earlier section.
  99. Change the length of the bolt as per our requirement and click OK.
  100. Insert the ‘Machine Screw Nut Hex’ in the assembly design window.
  101. Fix the hex nut on the bolt of the handle by using ‘Mate’ command.
  102. Save the assembly.
  103. Place the ‘Part6’ and ‘Part8’ files in the assembly by using ‘Insert Components’ command.
  104. Rotate the ‘Part6’ in the desired position by using ‘Move with Triad’ command.
  105. Apply a ‘Concentric’ mate between the outer cylindrical face of ‘Part8’ & outer cylindrical face of ‘Part6’.
  106. Apply a ‘Coincident’ mate between the selected circular face of ‘Part8’ and selected circular face of ‘Part6’.
  107. Apply a ‘Concentric’ mate between the selected cylindrical face of ‘Drill Machine Frame’ & selected circular face of ‘Part8’.
  108. Choose ‘Lock Rotation’ option and click OK to finish the command.
  109. Apply a ‘Coincident’ mate between the selected face of ‘Drill Machine Frame’ & selected face of ‘Part8’.
  110. Drag the handle of drill machine to examine the result, when the Bevel Gear rotates in an anti-clockwise direction then the Pinion of the drill machine rotates in a clockwise direction.
  111. Now we will do some alterations in the two ‘Gear’ mates.
  112. Go to the ‘Mates’ folder, select the ‘GearMate2’, right-click and choose ‘Edit feature’ option.
  113. Activate the ‘Reverse’ button and click OK.
  114. In the same manner, edit the ‘GearMate1’.
  115. Rotate the handle of drill machine to see the action.
  116. Apply a ‘Coincident’ mate between the Top Plane of ‘Part4’ & Right Plane of assembly.
  117. Suppress the ‘Parellel1’ mate.
  118. Activate the ‘New Motion Study’ command and expand the animation timeline.
  119. Activate the ‘Motor’ button in the animation timeline and rotate the model by using View Cube.
  120. In the Component/Direction section, Motion Location option is preactive in the Motor dialogue box.
  121. Select the cylindrical face of Bevel Gear as shown and set the value 6 RPM in the motion area.
  122. Click OK to execute the command.
  123. ‘Rotary Motor1’ key has added to the animation timeline at 0 second.
  124. Move the timebar at 1.5 second, right-click on the animation timeline and choose ‘Place Key’ option.
  125. Switch-off the ‘Rotary Motor1’ key at 0 second.
  126. Pause the motor for 1.5 second before the start of the animation.
  127. Move the timebar at 11.5 second and place a new key.
  128. Add another key at 19.5 second on the animation timeline.
  129. Switch-off the ‘Rotary Motor1’ key at 11.5 second.
  130. Move the timebar at 29.5 second and place one more key.
  131. Minimize the animation timeline and set the position of the model as shown.
  132. Choose ‘New View’ button from the ‘Orientation’ dialogue box.
  133. A ‘Named View’ dialogue box will be visible in the design window and change its name as ‘View-1’ and click OK.
  134. In the same manner, rotate the model in opposite direction and save it as ‘View-2’.
  135. Expand the animation timeline, go to the ‘Orientation and Camera’ tab and select the ‘Custom’ view key.
  136. Go to the View Cube and set ‘View-1’ from the view list.
  137. Select the ‘Custom’ view key, right-click and choose ‘Replace Key’ option.
  138. Now the Orientation and Camera key is replaced by change from the ‘Custom’ view to ‘View1’ with the aid of ‘Replace Key’ command.
  139. Move the time bar at 13 second and place a new key.
  140. Add a new key once again at 18 second, go to the View Cube and set ‘View-2’ from the view list.
  141. Time consume 5 seconds from changing ‘View-1’ to ‘View-2’ position.
  142. In the same way, add two more view keys at 31 & 36 seconds on the animation timebar.
  143. Select ‘Rotary Motor1’ key, right-click and choose ‘Off’ option.
  144. Click ‘Calculate’ button to check the motion study.
  145. Finally, click ‘Play from Start’ button to watch the full animation.
  146. Exit from the motion study environment and return back to assembly.
  147. Save the assembly.

Saturday, January 13, 2018

Autodesk Inventor 2018 Tutorial || Spring|| Along with captions and audio narration

Spring

In this tutorial, we will learn to create a model of a ‘Spring’ using Autodesk Inventor software. To create this model we will utilize various part modelling features like 2D and 3D sketching, Coil, Sweep, Circular Pattern etc.

 

Video Transcription

  1. Start a new part file using the metric template.
  2. Create a sketch on the XY plane along with dimensions and proper constraints in the following way.
  3. The sketch is complete and it is a fully constrained sketch so exit from the sketching mode.
  4. Activate Coil Tool.
  5. The profile for the coil is automatically selected.
  6. Define centreline of the sketch as Axis.
  7. Switch to Coil Size tab and select Pitch and Height as the type of coil.
  8. Fill 50 mm as pitch and Height will be equal to the length of centreline.
  9. Flip the direction of the coil and execute the command.
  10. Turn off the model shadow and change the colour of the model as per your wish.
  11. Make some changes in the lighting settings to see the model clearly.
  12. After all these settings set the current view as home view using the View Cube.
  13. Save the file with the name Spring.
  14. The spring created so far can also be created using the helical curve and sweep tool. Let us see how to do so.
  15. Select sketch 1 from the browser bar and activate share sketch option from the right-click menu.
  16. Drag the end of the part above the coil feature to suppress it.
  17. Create a new 3D sketch.
  18. Activate Helical Curve Tool.
  19. Select Pitch and Height as the type of Helical Curve.
  20. Fill 50 mm as pitch value.
  21. Next, define start point of helix axis and then end point of the helix.
  22. Click the centre point of the circle to define start point of the helix.
  23. Activate rotation as clockwise and execute the command.
  24. Exit from the 3D sketching environment.
  25. Activate Sweep tool.
  26. The profile for the Sweep is automatically selected.
  27. Select Helical Curve as a path for the sweep and execute the command.
  28. Turn off the visibility of sketch 1.
  29. Switch to left view using view cube and create a new sketch on YZ plane.
  30. Activate isometric view and take the project of the following face of the model.
  31. Convert the project line into construction geometry and switch back to the left view.
  32. Draw a centre point arc in the following way.
  33. Align ends of the arc with the centre of arc using horizontal and vertical constraints.
  34. Apply a dimension of 75 mm over the arc and exit from the sketching mode.
  35. Switch to the front view and create a sketch over XY plane.
  36. Take the project of the following edge of spring and the arc drawn in the previous sketch.
  37. Convert the projected sketch into construction geometry.
  38. Keep changing the views of the model as shown here to draw an accurate sketch.
  39. Turn off the visibility of Sketch 2.
  40. Daw an arc using 3 point arc tool connecting these two points and apply tangent mate over the arc as shown.
  41. The sketch is complete so exit from the sketching mode.
  42. Activate Extrude Tool.
  43. Select Surface as the Output type.
  44. In the extents field select distance and symmetric option.
  45. Select the profile and drag the surface as shown.
  46. Click Ok to execute the command.
  47. Turn on the visibility of Sketch 2.
  48. Start 3D sketch Command.
  49. Here activate Project to surface tool.
  50. First, select the surface and then the curve which we want to project.
  51. Click Ok to execute the command.
  52. Here is our projected curve.
  53. Turn off the visibility of Sketch 2 and surface extrude 1.
  54. Create a new sketch over the following face of the mode as displayed.
  55. Activate Sweep Tool.
  56. The profile is automatically selected so define the path and execute the command.
  57. Set the view of the model as displayed here.
  58. Activate Circular Pattern Tool.
  59. First, select sweep feature then define X axis as rotational axis.
  60. Fill value 2 in Occurrence Count and 360° in Occurrence Angle.
  61. Click ok to execute the command.
  62. Our model is complete hence save the file.

download-Link


Visit the following link to get the model file…
http://bit.ly/2NrbCdY



...................................................

Visit the following link to watch basic tutorial on Autodesk Inventor by us

https://www.youtube.com/playlist?list=PLb-IhKRMYSERYpB48aY-sZ10fN6CfXIL4

.........................................................................

To watch detailed tutorials on the same software visit the following link

https://www.youtube.com/playlist?list=PL74BDF7431ED13443

..........................................................................................

Hope all of you enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to Subscribe us to get latest updates about our new uploads.

http://www.youtube.com/user/nisheethsorjm?sub_confirmation=1

....................................................................................................

Dear Viewers if you like our work and wanted to support us, in keep continuing the good work, then become a patron of ours at ‘Patreon’ site. Patreon is a simple way for you to contribute to creator’s work every month/ every time they release their new work and get rewards in return. Please visit following link to know all about our work and what we are offering as reward to our patrons…

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Sunday, January 7, 2018

Animation displayed in 'Pipe Wrench' Assembly--SolidWorks 2014 (with caption and audio narration)

Pipe Wrench with Animation

Serial No. 35

Animation displayed in 'Pipe Wrench' Assembly--SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
..................................................................................
To watch full sketching video of this model 'Pipe Wrench', please visit on my another associated video named as 'Pipe Wrench' (Video Tutorial) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2VlqBK7



Transcription of the Video

  1. Create a new assembly inside an English template.
  2. The ‘Begin Assembly’ command is preactivated in the assembly design window.
  3. Go to the View tab and turn on the ‘Origins’ button.
  4. Place the ‘Part1’ file in the assembly.
  5. Turn off the visibility of ‘Origins’ button.
  6. Save the file call it as ‘Pipe Wrench with Animation’.
  7. When the first part file is placed in the assembly, the part remains as a grounded component.
  8. Activate the ‘Insert Components’ command and place the ‘Part2’ file in the assembly.
  9. Apply a ‘Concentric’ mate between the two holes of the Part.
  10. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and Top Plane of ‘Part2’.
  11. Apply an ‘Angle’ mate between these two edges of the parts.
  12. Fill the angle value 4.77 degrees in angle input box.
  13. Go to the View Cube and select the top view.
  14. Now you can examine here, how the angle mate works.
  15. Click OK to execute the command.
  16. Click the ‘Previous View’ button to return back to the Isometric view.
  17. Place the ‘Part5’ file in the assembly.
  18. Select the part file and precisely rotate it by using ‘Move with Triad’ command.
  19. Apply a ‘Concentric’ mate between inside cylindrical face of ‘Part5’ and hole of ‘Part2’.
  20. And choose ‘Lock Rotation’ option to check the movement of the part.
  21. Apply a ‘Coincident’ mate between the top face of ‘Part2’ and back face of ‘Part5’.
  22. Place the ‘Part6’ and ‘Part7’ file in the assembly.
  23. Apply a ‘Coincident’ mate between the top face of ‘Part7’ and side face of ‘Part1’.
  24. Apply a ‘Concentric’ mate between hole of ‘Part1’ and hole of ‘Part7’.
  25. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and Plane1 of ‘Part7’.
  26. Apply a ‘Concentric’ mate between the cylindrical face of ‘Part6’ and inner cylindrical face of hole of ‘Part7’.
  27. Apply a ‘Coincident’ mate between the side face of ‘Part7’ and back face of ‘Part6’.
  28. Place the ‘Part8’ file in the assembly.
  29. And rotate the part to a suitable position.
  30. Apply a ‘Concentric’ mate between holes of ‘Part8’ and ‘Part1’.
  31. Apply a ‘Coincident’ mate between the side face of ‘Part1’ and back face of the ‘Part8’.
  32. Apply a ‘Coincident’ mate between the Top Plane of ‘Part1’ and the Right Plane ‘Part8’.
  33. Place a copy of ‘Part6’ file in the assembly and mate it.
  34. Place the ‘Part3’ file and rotate in a proper position.
  35. Apply a ‘Coincident’ mate between the Top Plane of ‘Part2’ and Front Plane of ‘Part3’.
  36. Apply another ‘Coincident’ mate between the Top Plane of ‘Part3’ and Plane3 of ‘Part2’.
  37. Place the ‘Part4’ file in the assembly.
  38. Apply a ‘Coincident’ mate between the Plane2 of ‘Part2’ and the Right Plane of ‘Part4’.
  39. Go to the ‘Mechanical Mates’ tab in the Mate dialogue box.
  40. Different types of mechanical mates are available here, choose any mate as you need according to your design.
  41. Choose the ‘Screw’ mate button and select the ‘Distance/Revolution’ option.
  42. Set the ‘Distance/Revolution’ value 0.205 inches and choose ‘Reverse’ option.
  43. And apply the screw mate between Axis1 of ‘Part4’ and Axis1 of ‘Part3’.
  44. Click OK to finish the command.
  45. Drag the wheel of the wrench to check the screw mate and observe the result.
  46. The wheel rotates the jaw of Pipe Wrench with the help of ‘Screw’ mate command.
  47. Activate the ‘Move Component’ command and select the ‘Collision Detection’ option.
  48. Choose ‘These components’ option and select the ‘Part1’ and ‘Part3’ file.
  49. Make sure the ‘Stop at collision’ option should be selected.
  50. Activate the ‘Resume Drag’ button and drag the ‘Part3’ file until it touches to the opposite ‘Part1’ file.
  51. Now highlighted face shows here to stop the motion of the component at the moment of touch of any other entity.
  52. Click OK to finish the command.
  53. Apply a ‘Distance’ mate between the side face of ‘Part1’ and side face of ‘Part2’.
  54. The ‘Distance’ mate will automatically calculate the distance value of two components.
  55. Click OK to finish the command.
  56. Click on the ‘Motion Study’ tab and change the position of the model for creating the new view.
  57. Activate the ‘View Orientation’ command and select the ‘New View’ option.
  58. Set the ‘Named View’ as ‘View-1’ and click OK.
  59. Expand the animation timeline and go on the ‘Orientation and Camera’ tab.
  60. Right-click on the Orientation and Camera key, choose ‘Replace Key’ option.
  61. Now the Orientation and Camera key is replaced by changing from the ‘Isometric’ view to ‘View1’ with the help of ‘Replace Key’ command.
  62. Go to the ‘Distance2’ mate and move the timebar at 3 second.
  63. Copy the ‘Distance2’ mate key and paste it.
  64. Pause the animation for 3 seconds.
  65. Move the timebar at 33 second and double click on the distance mate to modify it.
  66. Fill the value (1.5831-1.00) inches in the Modify dialogue box and click OK.
  67. A new ‘Distance2’ key will be added at 33 second.
  68. Move the timebar at 53 second, copy above said key and paste it.
  69. A new ‘Distance2’ key will be added at 53 second.
  70. Move the timebar at 83 second, copy the ‘Distance2’ mate key and paste it.
  71. Go to the ‘Orientation and Camera Views’ tab.
  72. Copy the ‘Orientation and Camera Views’ key, whose name is ‘View-1’.
  73. Move the timebar at 38 second and paste the ‘View-1’ key.
  74. Move the timebar at 48 second and minimize the animation timeline.
  75. Go to the View Orientation toolbar and choose ‘Bottom View’.
  76. Right-click in the design window and go to the ‘Set Current View As’ option, select ‘Top’ view.
  77. Go to the View Orientation toolbar and choose back face of view cube.
  78. And set the current view as Front view.
  79. Go to the View Orientation toolbar and select this face, it will change into Isometric view.
  80. Activate the ‘New View’ and set the ‘Named View’ as ‘View-2’ and click OK.
  81. Expand the animation timeline and place the new key.
  82. The time consume 10 seconds in changing from View-1 to View-2 position.
  83. Copy the ‘View-2’ key and paste the key at 88 second.
  84. Move the timebar at 98 second, copy the ‘View1’ key and paste it.
  85. Move the timebar at 48 second and Right-click on the ‘Lights, Camera and Scene’ folder.
  86. Choose ‘Add Directional Light’ option.
  87. Now we will do some changes here in the basic light and light direction.
  88. Click OK to execute the command.
  89. The ‘Directional5’ light has been added to the Lights folder.
  90. Select the ‘Directional5’ light and activate the ‘Add/Update Key’ button.
  91. Now the light key is added at 48 second in the animation timeline by using ‘Add/Update Key’ command.
  92. In the same manner, add another light key at 38 second in the animation timeline.
  93. The time is being taken 10 seconds in changing from Default Light to ‘Directional5’ light to change the light direction of the model.
  94. Right-click on the ‘Directional5’ light and choose ‘Off in SolidWorks’ option.
  95. Copy the ‘Directional5’ light key and paste the key at 0 second.
  96. The Default light remains in still position for 38 seconds.
  97. In the same way, place two more ‘Directional5’ light keys at 88 second and 98 second in the animation timeline.
  98. Click ‘Calculate’ button and stop the animation.
  99. Clear the screen for a full view of the model and save the assembly.
  100. Play the animation.
  101. Stop the animation, here we have edited on the ‘View1’ position with the help of ‘Update Standards Views’ command.
  102. Expand the animation timeline, go on the ‘Orientation and Camera Views’ tab.
  103. Minimize the animation timeline and set position of the model.
  104. Right-click on the design window and activate the ‘Update Standards Views’ command and select ‘View1’ position.
  105. Go to the View Orientation tab and choose ‘View1’ position.
  106. Right-click on the ‘Custom’ view key and select ‘Replace Key’ option.
  107. In the same manner, update the two more view keys.
  108. At the last, click ‘Play from Start’ button to see the animation.

Wednesday, January 3, 2018

Autodesk Inventor Basic Tutorial 2018 || Sheet Metal || Along with captions and audio narration

Autodesk Inventor Basic Tutorial 2018 (Sheet Metal)

In this tutorial, we will learn about basic techniques related to Autodesk Inventor software’s Sheet Metal functionality by creating a model named ‘Cover’.

While creating this model we will learn to utilize various tools related to sheet metal modelling like Contour Flange, Flange, Cut, Face Tool, Fold/Refold, Corner Seam Tool, Flat Pattern, Bend Order Annotation etc.

After creating the model we will create a Drawing sheet of the model. Where we will place Folded as well as Flat Pattern of the model along with Bend Notes.

Video Transcription

  1. Start a new Sheet Metal Part file using Metric Template.
  2. First, define Sheet Metal Defaults.
  3. Make sure that Use Thickness from Rule option is active.
  4. Next edit sheet metal rules.
  5. Define the sheet metal thickness as 3 mm.
  6. Fill the value 1 mm in Bend Radius input box.
  7. Click done to save all the changes and close the ‘Sheet Metal Defaults’ dialogue box.
  8. Create a sketch on the XY plane along with dimensions and proper constraints in the following way.
  9. The sketch is complete and it is a fully constrained sketch so exit from the sketching mode.
  10. Activate Contour Flange Tool.
  11. Select the sketch as profile and fill the value 75 mm in the distance input box.
  12. Click Ok to execute the command.
  13. Turn off the model shadow and change the colour of the model as per your wish.
  14. Make some changes in the lighting settings to see the model clearly.
  15. Now create a new sketch over this face of the model in the following way.
  16. Activate the Cut tool it will automatically select sketch as a profile.
  17. The depth of cut will be equal to the thickness of the sheet.
  18. Click Ok to execute the command.
  19. Save the file with the name ‘Cover’.
  20. Create a new Work Plane by selecting the following edge and this point.
  21. Create a sketch on this plane along with dimensions and proper constraints in the following way.
  22. Our sketch is complete so exit from the sketching mode.
  23. Turn off the visibility of work plane.
  24. Activate Contour Flange Tool.
  25. First, select sketch profile and then define edges.
  26. Switch to Corner Tab, here Auto Mitering option is already active, fill 0.25 mm value as Miter Gap and execute the command.
  27. Activate Mirror Tool.
  28. Click on mirror solid option whole solid created up till now will be selected automatically.
  29. Next, specify plane for the mirror and execute the command.
  30. Create a new plane 15 mm above from this face and create a sketch on this plane in the following way.
  31. Activate Face Tool, the profile is selected automatically so define the edge for the bend and execute the command.
  32. Mirror this Face feature to the other side of the model.
  33. Now activate Flange tool.
  34. Define edge for the flange and fill 0° as an angle for the flange.
  35. Select offset as Width Extents Type.
  36. Fill 19 mm as offset values.
  37. Set 20 mm as the distance for the flange and execute the command.
  38. Create another sketch over this face of the model in the following way.
  39. Activate Fold Tool and specify line for the bend.
  40. Flip the direction of the bend.
  41. Specify Start of Bend option as Fold Location and execute the command.
  42. Activate Unfold Tool.
  43. Now, specify the following face as Stationary Reference then select this bends to unfold.
  44. Next Click Ok to execute the command.
  45. Create a new sketch over this plane in the following way.
  46. Activate Cut Tool, you can see the sketch profile is automatically selected for the cut.
  47. From here activate Cut Across Bend option and execute the command.
  48. Activate Refold Tool.
  49. Again, specify Stationary Reference first and then select bend to unfold.
  50. Click Ok to execute the command.
  51. Now activate Flange Tool and define the edge for it.
  52. Fill 75° in flange angle and flip the direction of the flange.
  53. Fill 85 mm as Flange length.
  54. Specify Bend Position as Outside of base face extents.
  55. Switch to Bend tab and fill 0.3 mm values in Relief Width and Relief Depth input box.
  56. Click Ok to execute the command.
  57. Activate Corner Seam Tool.
  58. Select Face /Edge Distance option for this Seam feature.
  59. Next select edges for the seam.
  60. Activate no overlap option.
  61. Fill 0.1 mm value in the Gap input box and execute the command.
  62. Oh! Here seems to be some mismatching that needs to be corrected.
  63. Edit this feature and change the Offset Direction of this Contour Flange in the following way.
  64. Now it is quite perfect.
  65. Activate Flat Pattern Tool.
  66. Here activate Bend Order Annotation command which defines bends sequences of the flat pattern.
  67. By clicking on a Glyph we can edit its number.
  68. Click Ok and exit the command.
  69. We can manually measure the extents of the sheet or we can check it through Flat Pattern Extents dialogue box.
  70. Righ click Flat Pattern in the browser bar and activate Flat Patter Extents Command.
  71. Close this dialogue box.
  72. Create a new Drawing file using Metric Template.
  73. First of all, we will change the size of our drawing sheet in the following way.
  74. Activate Base View Command.
  75. It has automatically selected ‘Cover’ Model file to place on which we were working.
  76. Select Flat Pattern in the Sheet Metal View.
  77. Set the View scale to .75 and View Style to Hidden Line Removed.
  78. Click Ok to execute the command.
  79. Next place another Base View.
  80. This time we will place Folded Model.
  81. Set the orientation of the model to Isometric view using view cube and execute the command.
  82. Switch to Annotate tab and activate Bend Notes Tool.
  83. Select all the centerline of bends.
  84. You can see bend notes are generated and placed side by of centerlines.
  85. Click OK to terminate the command.
  86. Switch to Manage tab and activate Styles Editor command.
  87. Here increase the height of the Annotation Text and save the changes.
  88. Delete unnecessary bend notes.
  89. Change the position of some bend notes in the following way so that they can easily be recognized and understood.
  90. Turn on the Label Visibility of both views.
  91. Our work is complete hence save the file.
  92. This is final View of our Drawing Sheet.

download-Link


Visit the following link to get the model file…
http://bit.ly/2q1k3Vu

 

 

...................................................

Visit the following link to watch Sheet Metal tutorial on Autodesk Inventor by us

https://www.youtube.com/playlist?list=PLKWX3xUP3pPrzu8lASNE9Ol3n7nxlJLG1

...................................................

Visit the following link to watch basic tutorial on Autodesk Inventor by us

https://www.youtube.com/playlist?list=PLb-IhKRMYSERYpB48aY-sZ10fN6CfXIL4

.........................................................................

To watch detailed tutorials on the same software visit the following link

https://www.youtube.com/playlist?list=PL74BDF7431ED13443

..........................................................................................

Hope all of you enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to Subscribe us to get latest updates about our new uploads.

http://www.youtube.com/user/nisheethsorjm?sub_confirmation=1

....................................................................................................

Dear Viewers if you like our work and wanted to support us, in keep continuing the good work, then become a patron of ours at ‘Patreon’ site. Patreon is a simple way for you to contribute to creator’s work every month/ every time they release their new work and get rewards in return. Please visit following link to know all about our work and what we are offering as reward to our patrons…

https://www.patreon.com/nisheethsri