Friday, December 1, 2017

Animation displayed in Ceiling Hook -- SolidWorks 2014 (with caption and audio narration)

Ceiling Hook---1

Serial No. 214


Animation displayed in Ceiling Hook -- SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Ceiling Hook', please visit on my another associated video named as 'Ceiling Hook with Animation' (SolidWorks).



download-Link


Click the following link to get the model file: - http://bit.ly/31K8Bvu 
 
 
 
Transcription of the Video
  1. Create a new assembly file.
  2. The ‘Begin Assembly’ command is already activated in the assembly design window.
  3. Click Browse button, place the part file ‘Hook’.
  4. First of all, open the visibility of ‘View Origin’ of the assembly.
  5. Click the View Origin point button to place the file, centre of the assembly.
  6. Choose ‘Isometric View’.
  7. In the same way, place one more part file-name ‘Circular Ring.’
  8. Rotate the part by using ‘Move with Triad’ tool.
  9. Save the assembly with the name ‘Ceiling Hook’ and edit the ‘Hook’ part file.
  10. Create a new sketch over the ‘Front Plane’ and take a project of this circular edge by using ‘Convert Entities’ command.
  11. Finish the sketch and return back to the assembly environment.
  12. Select the Front Plane of assembly and Right Plane of Circular Ring and mate it.
  13. It will apply a Coincident mate.
  14. Move the Circular Ring slightly.
  15. Activate the ‘Mate’command, select tangent face of Circular Ring and arc along the path of hook, and apply the tangent mate.
  16. Select the Front Plane of Circular Ring, Right Plane of assembly and apply the Coincident mate.
  17. Edit the Circular Ring part and activate the Axis tool.
  18. Choose ‘Point and Face/Plane’ option as this particular type of selection.
  19. Many options available here, choose any option as you need.
  20. Select the origin point and Front Plane of assembly to create the axis.
  21. Click OK to execute the command.
  22. Open the visibility of axis by using ‘View Axes’ command.
  23. Return to the assembly view.
  24. Activate the ‘Mate’ command, select the assembly origin and Axis of Circular Ring and apply it.
  25. Select the Coincident2 mate and suppress the mate.
  26. Let see here, the Circular ring part rotates about the inner periphery of Hook with the help of tangent and axis mate.
  27. Create an Axis between origin point of assembly and end point of arc in assembly.
  28. Create a new work plane between front plane and this axis.
  29. A work plane has been created along the axis.
  30. Apply an angle mate between Front plane of Circular Ring and Plane1.
  31. Set the angle value to 0 degree.
  32. Go on the Evaluate tab and activate the ‘Measure’ command.
  33. Select the Top Plane and Plane1 and monitor the value.
  34. Copy the angle value and calculate the value as shown (290.39126 degree).
  35. In the next section, we will create animation on the Circular Ring its start value is 00 and end value 290.391260.
  36. Choose Front View, in the Orientation dialog box, activate the ‘New view’ command and set its name as ‘View2'.
  37. In the same manner, choose Isometric View, set its name as ‘View1’.
  38. These saved views will be used later in animation timeline.
  39. Select the Motion Study tab, click the Orientation and Camera button in the animation timeline.
  40. Right click on the time bar and select Move Time Bar option, set the time on 2 second.
  41. Copy the View-1 key and place the key on 2 seconds.
  42. Pause 2 seconds on the View-1 position.
  43. Move the time bar on 7 seconds and add the new key.
  44. Minimize the animation timeline and choose View-2, in the Orientation dialog box.
  45. Return back to the animation timeline and right click over the 7 seconds key and select ‘Replace Key’ option.
  46. Time taken 5 seconds in changing from view-1 to view-2 position.
  47. In the Mates folder, select the Angle1 mate and add the key in the timeline by using Add key button.
  48. Right click the animation timeline, move the time bar at 22 seconds.
  49. Right click on the Angle1 and select Edit Dimension option, paste the specified angle, click OK.
  50. Click the ‘Collapse Motion Manager’ button.
  51. Click play animation button to check the motion.
  52. Now we will create some modifications in the animation.
  53. Right click the start key point time of angle mate and move the key position at 9 seconds in the Edit time dialogue box.
  54. Right click the end key point time of angle mate and move the key position at 24 seconds.
  55. Stop the animation 2 seconds between View-2 and starting key point of Angle1 mate.
  56. Go on the Orientation and Camera tab, copy the View-2 key and paste the key over 24 seconds in the timeline.
  57. Move the time bar at 26 seconds, right click and paste View-2 key.
  58. Pause the animation for 2 seconds at View-1 position.
  59. Copy the end key point of Angle1 mate and paste key on 26 seconds.
  60. Stay in the still position for 2 seconds.
  61. Repeat the whole animation in reverse order to come back in starting position.
  62. Minimize the animation timeline and clear the screen.
  63. Click ‘Play from Start’ button and start the animation.
  64. Return back to the assembly environment and save the file.

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