Serial No. 214
Animation displayed in Ceiling Hook -- SolidWorks 2014 (with caption and audio narration)
In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Ceiling Hook', please visit on my another associated video named as 'Ceiling Hook with Animation' (SolidWorks).
Transcription of the Video
- Create a new assembly file.
- The ‘Begin Assembly’ command is already activated in the assembly design window.
- Click Browse button, place the part file ‘Hook’.
- First of all, open the visibility of ‘View Origin’ of the assembly.
- Click the View Origin point button to place the file, centre of the assembly.
- Choose ‘Isometric View’.
- In the same way, place one more part file-name ‘Circular Ring.’
- Rotate the part by using ‘Move with Triad’ tool.
- Save the assembly with the name ‘Ceiling Hook’ and edit the ‘Hook’ part file.
- Create a new sketch over the ‘Front Plane’ and take a project of this circular edge by using ‘Convert Entities’ command.
- Finish the sketch and return back to the assembly environment.
- Select the Front Plane of assembly and Right Plane of Circular Ring and mate it.
- It will apply a Coincident mate.
- Move the Circular Ring slightly.
- Activate the ‘Mate’command, select tangent face of Circular Ring and arc along the path of hook, and apply the tangent mate.
- Select the Front Plane of Circular Ring, Right Plane of assembly and apply the Coincident mate.
- Edit the Circular Ring part and activate the Axis tool.
- Choose ‘Point and Face/Plane’ option as this particular type of selection.
- Many options available here, choose any option as you need.
- Select the origin point and Front Plane of assembly to create the axis.
- Click OK to execute the command.
- Open the visibility of axis by using ‘View Axes’ command.
- Return to the assembly view.
- Activate the ‘Mate’ command, select the assembly origin and Axis of Circular Ring and apply it.
- Select the Coincident2 mate and suppress the mate.
- Let see here, the Circular ring part rotates about the inner periphery of Hook with the help of tangent and axis mate.
- Create an Axis between origin point of assembly and end point of arc in assembly.
- Create a new work plane between front plane and this axis.
- A work plane has been created along the axis.
- Apply an angle mate between Front plane of Circular Ring and Plane1.
- Set the angle value to 0 degree.
- Go on the Evaluate tab and activate the ‘Measure’ command.
- Select the Top Plane and Plane1 and monitor the value.
- Copy the angle value and calculate the value as shown (290.39126 degree).
- In the next section, we will create animation on the Circular Ring its start value is 00 and end value 290.391260.
- Choose Front View, in the Orientation dialog box, activate the ‘New view’ command and set its name as ‘View2'.
- In the same manner, choose Isometric View, set its name as ‘View1’.
- These saved views will be used later in animation timeline.
- Select the Motion Study tab, click the Orientation and Camera button in the animation timeline.
- Right click on the time bar and select Move Time Bar option, set the time on 2 second.
- Copy the View-1 key and place the key on 2 seconds.
- Pause 2 seconds on the View-1 position.
- Move the time bar on 7 seconds and add the new key.
- Minimize the animation timeline and choose View-2, in the Orientation dialog box.
- Return back to the animation timeline and right click over the 7 seconds key and select ‘Replace Key’ option.
- Time taken 5 seconds in changing from view-1 to view-2 position.
- In the Mates folder, select the Angle1 mate and add the key in the timeline by using Add key button.
- Right click the animation timeline, move the time bar at 22 seconds.
- Right click on the Angle1 and select Edit Dimension option, paste the specified angle, click OK.
- Click the ‘Collapse Motion Manager’ button.
- Click play animation button to check the motion.
- Now we will create some modifications in the animation.
- Right click the start key point time of angle mate and move the key position at 9 seconds in the Edit time dialogue box.
- Right click the end key point time of angle mate and move the key position at 24 seconds.
- Stop the animation 2 seconds between View-2 and starting key point of Angle1 mate.
- Go on the Orientation and Camera tab, copy the View-2 key and paste the key over 24 seconds in the timeline.
- Move the time bar at 26 seconds, right click and paste View-2 key.
- Pause the animation for 2 seconds at View-1 position.
- Copy the end key point of Angle1 mate and paste key on 26 seconds.
- Stay in the still position for 2 seconds.
- Repeat the whole animation in reverse order to come back in starting position.
- Minimize the animation timeline and clear the screen.
- Click ‘Play from Start’ button and start the animation.
- Return back to the assembly environment and save the file.
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