Showing posts with label Motion Study. Show all posts
Showing posts with label Motion Study. Show all posts

Sunday, December 31, 2017

Animation displayed in 'Nose Pliers' Assembly--SolidWorks 2017 (with caption and audio narration)

Animation displayed in Nose Pliers

Serial No. 32

Animation displayed in 'Nose Pliers' Assembly--SolidWorks 2017 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Nose Pliers', please visit on my another associated video named as 'Nose Pliers' (Video Tutorial) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2oUp3Lb

 


Transcription of the Video

  1. Create a new assembly inside an English template.
  2. The ‘Begin Assembly’ command is preactivated in the assembly design window.
  3. Place the ‘Part1’ file in the assembly.
  4. Save the assembly, name it as ‘Nose Pliers with Animation’.
  5. When the first part file is placed in the assembly, the part remains as a grounded component.
  6. So we will do unground the part with the help of ‘Float’ option.
  7. Right-click on the ‘Part1’ file and choose ‘Float’ option.
  8. Drag the part and select it, choose ‘Edit Part’ option from the design window.
  9. Go to the model tree and open the visibility of ‘Axis1’.
  10. The Axis is not visible in the design window, so we will turn on the ‘Axes’ button.
  11. Now the axis is visible in the design window.
  12. Return back to the assembly environment.
  13. Apply a ‘Coincident’ mate between the Top Plane of Assembly and Top Plane of ‘Part1’.
  14. Apply another ‘Coincident’ mate between the Axis1 of ‘Part1’ and Origin point of the Assembly.
  15. Activate the ‘Insert Component’ command, place the ‘Part2’ file in the assembly.
  16. Rotate the part by using ‘Move with Triad’ command.
  17. Apply a ‘Concentric’ mate between the two holes of the Part.
  18. Apply a ‘Coincident’ mate between the inside face of the slot of ‘Part1’ and inside face of the slot of ‘Part2’.
  19. Place the ‘Revit’ file in the assembly.
  20. Select the ‘Revit’ file and rotate to the proper position.
  21. Apply a ‘Concentric’ mate between inside cylindrical face of ‘Revit’ and inside cylindrical face of the hole of ‘Part2’.
  22. Apply a ‘Coincident’ mate between inside face of the ‘Part2’ and back face of ‘Revit’.
  23. Apply a ‘Coincident’ mate between Front Plane of ‘Revit’ and Right Plane of the assembly.
  24. Drag the ‘Part1’ file and activate the Mate command.
  25. Different types of mates are available here, choose any mate as you need according to your design.
  26. Select the ‘Angle’ mate option and set the angle value 0 deg.
  27. Select the face of ‘Part1’ and Right Plane of assembly, select the ‘Anti-Aligned’ button under the Mate alignment option.
  28. Choose the ‘Flip dimension’ option and click OK to execute the command.
  29. In the same manner, apply another ‘Angle’ mate on the opposite side of the part.
  30. Now the assembly component is fulley defined in the assembly.
  31. Suppress the ‘Angle2’ mate.
  32. Activate the ‘Move Component’ command and select the ‘Collision Detection’ option.
  33. Drag the part until it touches the opposite part.
  34. Now highlighted face shows here to stop the motion of the component at the moment of touch of any other entity.
  35. Click OK to finish the command.
  36. Go to the Evaluate tab and activate the ‘Measure’ command.
  37. Measure the angle between these two edges of the part.
  38. Activate the ‘Interference Detection’ command.
  39. And check the interference between the two components.
  40. Unsuppress the ‘Angle2’ mate.
  41. Go to the ‘Motion Study’ tab, click the ‘Expand Motion Manager’ button.
  42. Right-click on the ‘Orientation and Camera Views’ option, select the ‘Disable Playback of View Keys’ option.
  43. Go to the ‘Mates’ folder, select the ‘Angle1’ mate and move the timebar at 10 second.
  44. Right-click on the animation timeline and place the new key by using ‘Place Key’ command.
  45. Modify this new key and paste the angle value 69.78676/2 deg. and click OK.
  46. Move the timebar at 13 second and place the new key.
  47. Pause the animation for 3 seconds.
  48. Move the timebar at 23 second and place the new key.
  49. Modify this new key, fill the value 0 deg. and click OK.
  50. Follow the same steps which were done earlier to create the animation for ‘Angle2’ mate.
  51. Click the ‘Calculate’ button to check the animation.
  52. Stop the animation and clear the screen to view full screen of the model.
  53. At the last, click ‘Play from Start’ button to see the result.

Wednesday, December 27, 2017

Animation displayed in 'Combination Pliers' Assembly--SolidWorks 2014 (with caption and audio narration)

Animation by Precise Positioning in Combination Pliers

Serial No. 33

Animation displayed in 'Combination Pliers' Assembly--SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.

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To watch full sketching video of this model 'Combination Pliers', please visit on my another associated video named as 'Combination Pliers' (Video Tutorial) SolidWorks.

download-Link



Click the following link to get the model file: - http://bit.ly/2oyA2ti

 


Transcription of the Video

  1. Create a new assembly inside an English template.
  2. The ‘Begin Assembly’ command is preactivated in the assembly design window.
  3. Place the ‘Part1’ file in the assembly.
  4. When the first part file is placed in the assembly, the part remains as a grounded component.
  5. So we will do unground the part with the help of ‘Float’ option.
  6. Right-click on the ‘Part1’ file and choose ‘Float’ option.
  7. Rotate the part by using ‘Move with Triad’ command.
  8. Save the assembly, name it as ‘Combination Pliers with Animation’.
  9. Select the part file in the design window and choose ‘Edit Part’ option.
  10. Go to the design tree, open the visibility of ‘Axis1’ and go on the ‘View’ tab and turn on the ‘Axes’ button.
  11. The Axis is shown in the design window.
  12. Return back to the assembly environment.
  13. Apply a ‘Coincident’ mate between the Top Plane of Assembly and Top Plane of ‘Part1’.
  14. Apply another ‘Coincident’ mate between the Axis1 of ‘Part1’ and Origin point of the Assembly.
  15. Activate the ‘Insert Component’ command, place the ‘Part2’ file in the assembly.
  16. Apply a ‘Concentric’ mate between the two holes of the Part.
  17. Apply a ‘Coincident’ mate between the inside face of the slot of ‘Part2’ and inside face of the slot of ‘Part1’.
  18. Drag the Plier to see the effect, the part moves on its own axis.
  19. Place the ‘Part3’ file in the assembly.
  20. Select the ‘Part3’ file and rotate to the proper position.
  21. Apply a ‘Concentric’ mate between inside cylindrical face of ‘Part3’ and inside cylindrical face of the hole of ‘Part1’.
  22. Apply a ‘Coincident’ mate between inside face of the ‘Part1’ and back face of ‘Part3’.
  23. Close the visibility of ‘Axis1’.
  24. Go to the View tab and turn on the ‘Planes’ button.
  25. Open the visibility of Right Plane of the assembly.
  26. Apply an ‘Angle’ mate on this face and Right Plane of the assembly.
  27. Set the angle value 0 degree and click OK.
  28. In the same way, apply another ‘Angle’ mate on the opposite side of the part.
  29. Apply a ‘Coincident’ mate between Right Plane of the ‘Part3’ and Right Plane of the assembly.
  30. Go to the ‘Mates’ folder and Suppress the ‘Angle2’ mate.
  31. Activate the ‘Move Component’ command and select the ‘Collision Detection’ option.
  32. Drag the part until touch to the opposite part.
  33. Now highlighted face shows here to stop the motion of the component at the moment of touch of any other entity.
  34. Click OK to finish the command.
  35. Go to the ‘Evaluate’ tab, measure the angle between these two edges of the part by using ‘Measure’ command.
  36. Activate the ‘Interference Detection’ command and check interference between the two components.
  37. Unsuppress the ‘Angle2’ mate.
  38. Go to the ‘Motion Study’ tab and click on the ‘Disable Playback of View Keys’ option on the animation timeline.
  39. Go to the Mates folder, select ‘Angle1’ mate and drag the timebar at 10 second.
  40. Modify the ‘Angle1’ mate key, fill the angle value to 20.077055 deg. and click OK.
  41. Drag the timebar at 13 second and right-click on the timeline, click ‘Place Key’ option.
  42. Pause the animation for 3 seconds.
  43. Drag the timebar at 23 second, double click on the ‘Angle1’ mate and fill the value 0 deg. in the Modify dialogue box, click OK.
  44. Repeat same steps which were done earlier for creating the animation of ‘Angle2’ mate.
  45. Click the ‘Collapse Motion Manager’ button.
  46. Now start the animation to see the result.
  47. Save the assembly.

Monday, December 18, 2017

Animation displayed in Box (mini size) -- SolidWorks 2017 (with caption and audio narration)

Box (mini size) with Animation

Serial No. 215

Animation displayed in Box (mini size) -- SolidWorks 2017 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation in SolidWorks 2017.

download-Link



Click the following link to get the model file: - http://bit.ly/30MboTG

 

Transcription of the Video

  1. Create a new assembly with an inch template.
  2. And place the ‘Part1’ file in the assembly.
  3. When the first part file is placed in the assembly, the part remains as a grounded component.
  4. This part does not need to place any mates.
  5. Go to the ‘View Orientation’ tab and choose an ‘Isometric’ view.
  6. Activate the ‘Insert Components’ command and place the ‘Part3’ file in the assembly.
  7. Apply a ‘Coincident’ mate between the Front face of ‘Part1’ and Back face of ‘Part3’.
  8. Apply a ‘Coincident’ mate between Front Plane of the assembly and Front Plane of ‘Part3’.
  9. Apply a ‘Distance’ mate between the top face of ‘Part3’ and ‘Part1’.
  10. Set the distance value 0.688 inches and click OK.
  11. Activate the ‘Insert Components’ command and place the ‘Part6’ file in the assembly.
  12. Apply a ‘Concentric’ mate between the inner circular face of ‘Part6’ and an outer circular ring of ‘Part1’.
  13. Apply a ‘Coincident’ mate between the back face of ‘Part1’ and back face of ‘Part6’.
  14. Save the assembly with the name ‘Base Assembly’.
  15. Apply a ‘Distance’ mate between the side face of ‘Part1’ and ‘Part6’.
  16. Set the distance value 2.564 inches and click OK.
  17. In the same manner, place a copy of ‘Part6’ in the assembly and mate it with ‘Part1’.
  18. Create another new assembly and place the ‘Part2’ file in the assembly.
  19. Open the visibility of Front Plane of assembly and turn on the ‘View Planes’ button.
  20. Open the visibility of Top Plane of ‘Part2’.
  21. Right-click on the ‘Part2’ file and select ‘Float’ option.
  22. Apply a ‘Coincident’ mate between the Top Plane of ‘Part2’ and Front Plane of Assembly.
  23. Turn off the visibility of planes.
  24. Apply a Coincident mate between Right Plane of ‘Part2’ and Right Plane of ‘Assembly2’.
  25. Save the assembly, name it as ‘Lid Assembly’.
  26. The part is not fully defined in the assembly, so that apply another ‘Coincident’ mate between the Top plane of Lid assembly and the Front plane of ‘Part2’.
  27. Activate the ‘Insert Components’ command and place the ‘Part7’ file in the assembly.
  28. Apply a ‘Coincident’ mate between the top face of ‘Part2’ and back face of ‘Part7’.
  29. Apply a ‘Coincident’ mate between Front Plane of Lid assembly and Front Plane of ‘Part7’.
  30. Apply a ‘Coincident’ mate between Right Plane of the ‘Part7’ and Right Plane of ‘Lid assembly’.
  31. Place the ‘Part5’ file in the assembly.
  32. Apply a ‘Concentric’ mate between the outer circular face of ‘Part5’ and inside face of the hole of ‘Part2’.
  33. Apply a ‘Coincident’ mate between Front Plane of ‘Part5’ and Front Plane of ‘Lid Assembly’.
  34. Apply a ‘Coincident’ mate between Right Plane of ‘Lid Assembly’ and Right Plane of ‘Part5’.
  35. Now the part is Fully Defined in the assembly.
  36. Go to the ‘Evaluate’ tab and check the interference between two components by using ‘Interference Detection’ command.
  37. Save and close all the assembly files.
  38. Create a new Assembly file, it is our main assembly to create animation, and place the ‘Base Assembly’ file in the assembly.
  39. Choose an Isometric View, right-click in the design area and activate the ‘View Orientation’ command.
  40. In the Orientation dialogue box, select the ‘New View’ option.
  41. Set the ‘Named View’ as ‘View-1’ and click OK.
  42. Save the assembly by the name ‘Box (mini size) with Animation’.
  43. Activate the ‘Insert Components’ command and place the ‘Lid Assembly’ file.
  44. Apply a ‘Concentric’ mate between inside hole of the hinge and outer circular face of wire.
  45. Apply a ‘Coincident’ mate between the side face of the hinge and face of slot of lid.
  46. Drag the Lid Assembly and see the result, the ‘Lid Assembly’ rotates on the base of the hinge.
  47. Place the ‘Part4’ file in the assembly.
  48. Apply a ‘Concentric’ mate between the hole of the ‘Part4’ and outer circular face of wire.
  49. Apply a ‘Coincident’ mate between the side face of ‘Part4’ and face of slot of lid.
  50. Apply a ‘Tangent’ mate between the bottom face of the lid and outer circular ring of ‘Part1’.
  51. Apply a ‘Coincident’ mate between the front face of ‘Base Assembly’ and back face of ‘Part4’.
  52. Place the ‘Part8’ file in the assembly.
  53. Turn off the visibility of the sketch of ‘Part8’ by using ‘View Sketches’ command.
  54. Apply a ‘Concentric’ mate between ‘Axis1’ of the Lid assembly and circular face of ‘Part8’.
  55. Apply a ‘Coincident’ mate between the Front Plane of ‘Part8’ and Front Plane of main assembly.
  56. Apply a ‘Tangent’ mate between the cylindrical face of ‘Part8’ and the top face of ‘Part7’.
  57. Check the interference between Handle and base.
  58. Suppress the ‘Tangent1’, ‘Coincident3’ and ‘Tangent2’ mates.
  59. Apply an ‘Angle’ mate between the Right Plane of ‘Part8’ and the top face of ‘Part7’.
  60. Set the angle value to 12.46923 degrees and Click OK.
  61. Change the name of the angle mate as ‘Drive-1’.
  62. Unsuppress the ‘Tangent1’ mate and apply an ‘Angle’ mate between the back face of the ‘Part4’ and the front face of the ‘Part1’.
  63. Set the angle value to 0 degree and Click OK.
  64. Change the name of the angle mate as ‘Drive-2’.
  65. Suppress the ‘Tangent1’ and ‘Drive-2’ mates.
  66. Drag the ‘Lid Assembly’ and turn on the ‘View Planes’ button.
  67. Apply the ‘Angle’ mate between Plane3 of ‘Part1’ and back face of ‘Lid Assembly’.
  68. Set the angle value to 0 degree and Click OK.
  69. Unsuppress the ‘Drive-2’ mate and change the name of the ‘Angle6’ mate as ‘Drive-3’.
  70. In the next section of this video, we will create three additional views with in alternate position of this model before entering the ‘Motion Study’ environment.
  71. These saved views will be used later in animation timeline.
  72. Click on the ‘Motion Study’ tab and click the ‘Collapse Motion Manager’ button.
  73. Choose ‘View-2’ in the Orientation dialog box.
  74. Click ‘Expand Motion Manager’ button.
  75. Go on the ‘Orientation and Camera’ tab in the animation timeline.
  76. Right-click the View-5 key and select ‘Replace Key’ option.
  77. Right-click on the animation timeline, move the time bar at 2 second.
  78. Copy the ‘View-2’ key and paste it.
  79. Pause 2 seconds on the ‘View-2’ position.
  80. Move the time bar at 7 second and place the new key.
  81. Choose ‘View-3’ in the Orientation dialogue box.
  82. Right-click on the View-2 key and select ‘Replace Key’ option.
  83. Time required 5 seconds in changing from View-2 to View-3 position.
  84. In the Mates folder, copy the ‘Drive-1’ mate key.
  85. Move the time bar at 9 second and paste the key.
  86. Pause 2 seconds on the ‘View-3’ position.
  87. Move the time bar at 24 second and place the new key.
  88. Double click on the new key to modify the key and set the specified angle 167.53077 degrees and click OK.
  89. Move the time bar at 26 second, copy the ‘View-3’ key and paste it.
  90. Move the time bar at 31 second and place the new key.
  91. Minimize the animation timeline and set the view as ‘View-4’ position.
  92. Expand the animation timeline and choose ‘Replace Key’ option.
  93. Time consume 5 seconds in changing from View-3 to View-4 position.
  94. Move the time bar at 33 second.
  95. Copy the ‘Drive-2’ mate key and paste the key.
  96. Move the time bar at 48 second and place the key.
  97. Modify the key and set the angle value to 90 degree.
  98. Move the time bar at 50 second, copy the ‘View-4’ key and paste the key.
  99. Move the time bar at 55 second and paste the key.
  100. Choose ‘View-5’ in the Orientation dialogue box.
  101. Right-click on the View-4 key and select ‘Replace Key’ option.
  102. Move the time bar at 57 second, copy the ‘Drive-3’ mate key and paste the key.
  103. Move the time bar at 72 second and place the new key.
  104. Modify the key and set the angle value to 90 degree.
  105. The time spent for each Drive mates will be of 15 seconds.
  106. Click ‘Calculate’ button to calculate the motion study.
  107. Stop the animation and click ‘Play from Start’ button and start the animation.
  108. Follow the same steps which were done earlier to create the animation in reverse direction.
  109. Now start the animation to see the result.
  110. Save the assembly.

Friday, December 1, 2017

Animation displayed in Ceiling Hook -- SolidWorks 2014 (with caption and audio narration)

Ceiling Hook---1

Serial No. 214


Animation displayed in Ceiling Hook -- SolidWorks 2014 (with caption and audio narration)

In this video, we will demonstrate how to apply the different type of mates in the assembly environment for creating the animation.
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To watch full sketching video of this model 'Ceiling Hook', please visit on my another associated video named as 'Ceiling Hook with Animation' (SolidWorks).



download-Link


Click the following link to get the model file: - http://bit.ly/31K8Bvu 
 
 
 
Transcription of the Video
  1. Create a new assembly file.
  2. The ‘Begin Assembly’ command is already activated in the assembly design window.
  3. Click Browse button, place the part file ‘Hook’.
  4. First of all, open the visibility of ‘View Origin’ of the assembly.
  5. Click the View Origin point button to place the file, centre of the assembly.
  6. Choose ‘Isometric View’.
  7. In the same way, place one more part file-name ‘Circular Ring.’
  8. Rotate the part by using ‘Move with Triad’ tool.
  9. Save the assembly with the name ‘Ceiling Hook’ and edit the ‘Hook’ part file.
  10. Create a new sketch over the ‘Front Plane’ and take a project of this circular edge by using ‘Convert Entities’ command.
  11. Finish the sketch and return back to the assembly environment.
  12. Select the Front Plane of assembly and Right Plane of Circular Ring and mate it.
  13. It will apply a Coincident mate.
  14. Move the Circular Ring slightly.
  15. Activate the ‘Mate’command, select tangent face of Circular Ring and arc along the path of hook, and apply the tangent mate.
  16. Select the Front Plane of Circular Ring, Right Plane of assembly and apply the Coincident mate.
  17. Edit the Circular Ring part and activate the Axis tool.
  18. Choose ‘Point and Face/Plane’ option as this particular type of selection.
  19. Many options available here, choose any option as you need.
  20. Select the origin point and Front Plane of assembly to create the axis.
  21. Click OK to execute the command.
  22. Open the visibility of axis by using ‘View Axes’ command.
  23. Return to the assembly view.
  24. Activate the ‘Mate’ command, select the assembly origin and Axis of Circular Ring and apply it.
  25. Select the Coincident2 mate and suppress the mate.
  26. Let see here, the Circular ring part rotates about the inner periphery of Hook with the help of tangent and axis mate.
  27. Create an Axis between origin point of assembly and end point of arc in assembly.
  28. Create a new work plane between front plane and this axis.
  29. A work plane has been created along the axis.
  30. Apply an angle mate between Front plane of Circular Ring and Plane1.
  31. Set the angle value to 0 degree.
  32. Go on the Evaluate tab and activate the ‘Measure’ command.
  33. Select the Top Plane and Plane1 and monitor the value.
  34. Copy the angle value and calculate the value as shown (290.39126 degree).
  35. In the next section, we will create animation on the Circular Ring its start value is 00 and end value 290.391260.
  36. Choose Front View, in the Orientation dialog box, activate the ‘New view’ command and set its name as ‘View2'.
  37. In the same manner, choose Isometric View, set its name as ‘View1’.
  38. These saved views will be used later in animation timeline.
  39. Select the Motion Study tab, click the Orientation and Camera button in the animation timeline.
  40. Right click on the time bar and select Move Time Bar option, set the time on 2 second.
  41. Copy the View-1 key and place the key on 2 seconds.
  42. Pause 2 seconds on the View-1 position.
  43. Move the time bar on 7 seconds and add the new key.
  44. Minimize the animation timeline and choose View-2, in the Orientation dialog box.
  45. Return back to the animation timeline and right click over the 7 seconds key and select ‘Replace Key’ option.
  46. Time taken 5 seconds in changing from view-1 to view-2 position.
  47. In the Mates folder, select the Angle1 mate and add the key in the timeline by using Add key button.
  48. Right click the animation timeline, move the time bar at 22 seconds.
  49. Right click on the Angle1 and select Edit Dimension option, paste the specified angle, click OK.
  50. Click the ‘Collapse Motion Manager’ button.
  51. Click play animation button to check the motion.
  52. Now we will create some modifications in the animation.
  53. Right click the start key point time of angle mate and move the key position at 9 seconds in the Edit time dialogue box.
  54. Right click the end key point time of angle mate and move the key position at 24 seconds.
  55. Stop the animation 2 seconds between View-2 and starting key point of Angle1 mate.
  56. Go on the Orientation and Camera tab, copy the View-2 key and paste the key over 24 seconds in the timeline.
  57. Move the time bar at 26 seconds, right click and paste View-2 key.
  58. Pause the animation for 2 seconds at View-1 position.
  59. Copy the end key point of Angle1 mate and paste key on 26 seconds.
  60. Stay in the still position for 2 seconds.
  61. Repeat the whole animation in reverse order to come back in starting position.
  62. Minimize the animation timeline and clear the screen.
  63. Click ‘Play from Start’ button and start the animation.
  64. Return back to the assembly environment and save the file.

Friday, March 20, 2015

Chain Animation in SolidWorks

As all of you know that I have created videos showing how to create a chain animation in Autodesk Inventor in the past and now a days working on SolidWorks and exploring its designing capabilities as well as my learning capacity with the aforesaid software. So I searched and found a popular similar looking animation done with SolidWorks.. I gave away it a try but I think my workstation is not much faster to run the final animation. It was not so smooth… hopefully in future I would be able to run this animation in my own way and make a simplified video so every body can understand when I get time…..

I am adding video transcription here so the people who are watching it may get some help by me in the meanwhile…….

Chain Animation in SolidWorks

 

Video Transcription

  1. Here is video how to create an animated chain in SolidWorks.
  2. The chain itself is just one single part.
  3. It is based upon a layout sketch.
  4. Here I have created some sketch entities and converted into spline using fit spline command.
  5. Then creating the chain link using the sketch block so it is easy to move around it and attaching the centre line to the this path.
  6. Then in couple of features make a more realistic link.
  7. And create a second link also using the sketch block attaching the centre line to the first link and also to the path.
  8. And then create the second link with given other features.
  9. Then using a curve driven pattern with this first link it’s a body, and remember to uncheck the merge result for the second link so we have two or several multi bodies.
  10. And create the second curve driven pattern with a second link and that is because it will take to corner in a much better way.
  11. Then we move the chain into an assembly.
  12. Create a new part as a block and supress everything but the sketch path.
  13. Attach this block using the path mate.
  14. Here use the percentage and one edge is only needed.
  15. And then in the animation create it to from 0 to 100 percent.
  16. Here is a 5 second animation and test that block will move around in a smooth speed around this path.
  17. And that’s it now it can attach to first link going through to sketch and using sketch relation to this block the vertex the edge is here should be attached to the first link that will push around the chain link around the path.
  18. And that’s it now we can unsuppress everything and the chain will update on the position of this cube the help geometry.
  19. We also add some chain wheels using tool box and also adjust their position so it will start in between wheels.
  20. Some dimensions to look out for, do this before this animation is to check some dimension about the distance from the chain into the centre and measure using centre to centre that distance and also the distance between the links from the chain wheel that is the another dimension to look out for.
  21. And that basically it …..attached so everything will rotate the chain wheels and also attaching a motor with a correct speed of the chain and just saved animation I often between 30 to 50 frames per second for a smooth animation and that’s it.
  22. And now the chain will update and you have a realistic chain animation.

The newly created new animation on chain by us can be watched on following link….

Chain-Inventor Studio (Upgraded Design) - Autodesk Inventor 2013

Nisheeth Srivastava…

Monday, November 24, 2014

Cam and Follower with Animation (SolidWorks 2014 Tutorial)



Serial No. 44

Cam and Follower with Animation (SolidWorks 2014 Tutorial)

In this video, we will create a model 'Cam and Follower' in SolidWorks. At first, we will design the Cam and Follower components and afterwards, we will show the animation of this model in the Motion Study environment.


 

 

download-Link


Click the following link to get the model file: - http://bit.ly/2n129Bc




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Visit the following link to watch the basic tutorial on SolidWorks by us
https://www.youtube.com/playlist?list=PLb-IhKRMYSES3Zw3QHmQVqQ-rcFVzgYHy
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To watch more detailed tutorials on the same software visit the following link
https://www.youtube.com/playlist?list=PLKWX3xUP3pPo77gFCyy669sI76qJa5jKw
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Hope all of you enjoyed the tutorial. If you find the video useful please like it and share it with your friends/colleagues and do not forget to subscribe us to get latest updates about our new uploads.
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Saturday, November 22, 2014

Helical Gear (Internal) with Animation (Video Tutorial) SolidWorks 2014

Helical Gear (Internal) with Animation


Serial No. 42

Helical Gear (Internal) with Animation (Video Tutorial) SolidWorks 2014


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download-Link

Click the following link to get the model file: - http://bit.ly/2ouSvHq

Worm Gear with Animation (Video Tutorial) SolidWorks 2014

Worm Gear with Animation


Serial No. 41

Worm Gear with Animation (Video Tutorial) SolidWorks 2014


 
  
download-Link

Click the following link to get the model file: - http://bit.ly/2otgeI3

Rack and Pinion with Animation (Video Tutorial) SolidWorks 2014

Rack and Pinion with Animation 


Serial No. 40

Rack and Pinion with Animation (Video Tutorial) SolidWorks 2014



download-Link

Click the following link to get the model file: - http://bit.ly/2nPLhh6

Friday, November 21, 2014

Bevel Gear with Animation (Video Tutorial) SolidWorks 2014

Bevel Gear with Animation

Serial No. 39

Bevel Gear with Animation (Video Tutorial) SolidWorks 2014

In this video, we create Bevel Gear with the aid of SolidWorks Design Library Tool Box and Animate it by Motion Study.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2OVUlwd

Thursday, November 20, 2014

Helical Gear with Animation (Video Tutorial) SolidWorks 2014

Helical with Animation

Serial No. 38

Helical Gear with Animation (Video Tutorial) SolidWorks 2014

In this video, we create Helical Gear with the aid of SolidWorks Design Library Tool Box and Animate it by Motion Study.

 

download-Link


Click the following link to get the model file: - http://bit.ly/2pmY770